[PATCH vkd3d 8/8] vkd3d-shader: Handle clip and cull distance in vkd3d_siv_from_sysval_indexed().
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 7/8] vkd3d: Implement support for D3D12_FEATURE_COMMAND_QUEUE_PRIORITY.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 6/8] vkd3d: Implement support for D3D12_FEATURE_SHADER_CACHE.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 5/8] vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS2.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 4/8] vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 3/8] vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 2/8] vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
[PATCH vkd3d 1/8] vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
by Henri Verbeet May 22, 2020
by Henri Verbeet May 22, 2020
May 22, 2020
1
0
May 22, 2020
1
0
[PATCH 1/5] dwrite: Propagate feature mask to lookups collected from it.
by Nikolay Sivov May 22, 2020
by Nikolay Sivov May 22, 2020
May 22, 2020
1
4