[PATCH 2/9] wined3d: Implement Vulkan buffer shader resource view descriptors.
by Henri Verbeet May 13, 2020
by Henri Verbeet May 13, 2020
May 13, 2020
1
0
[PATCH 1/9] wined3d: Implement Vulkan image shader resource view descriptors.
by Henri Verbeet May 13, 2020
by Henri Verbeet May 13, 2020
May 13, 2020
1
0
May 13, 2020
2
1
[PATCH 2/2] kernel32: Use RtlAnsiStringToUnicodeString() in OpenMutexA.
by Akihiro Sagawa May 13, 2020
by Akihiro Sagawa May 13, 2020
May 13, 2020
1
0
[PATCH 1/2] kernel32/tests: Add mutex name identity tests with partial multi-byte string.
by Akihiro Sagawa May 13, 2020
by Akihiro Sagawa May 13, 2020
May 13, 2020
1
0
May 13, 2020
1
0
[PATCH 3/4] makedep: Use explicit output file name in linker rules for cross compiled files.
by Jacek Caban May 13, 2020
by Jacek Caban May 13, 2020
May 13, 2020
1
0
[PATCH 1/4] winegcc: Introduce --debug-file option for generating separated symbol files.
by Jacek Caban May 13, 2020
by Jacek Caban May 13, 2020
May 13, 2020
1
0
May 13, 2020
1
4
May 13, 2020
2
6