[PATCH 11/18] ntdll: Simplify call_raise_user_exception_dispatcher on x86_64.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 10/18] winebuild: Restore FPU context and nonvolatile registers in x86_64 syscall thunk.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 09/18] winebuild: Restore all control registers in x86_64 syscall thunk.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 08/18] ntdll: Use syscall frame for volatile registers in x64_64 NtGetContextThread.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
Jan. 22, 2021
1
0
Jan. 22, 2021
1
0
[PATCH 05/18] ntdll: Store instruction pointer register in x86_64 syscall frame.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
Jan. 22, 2021
1
0
[PATCH 03/18] ntdll: Reserve space for all registers in x86_64 syscall frame.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 02/18] winebuild: Remove no longer needed stack alignment in x86_64 syscall thunk.
by Jacek Caban Jan. 22, 2021
by Jacek Caban Jan. 22, 2021
Jan. 22, 2021
1
0
Jan. 22, 2021
1
0
[PATCH v2 2/2] comdlg32: Set DEFAULT_CHARSET if CF_NOSCRIPTSEL is set.
by Akihiro Sagawa Jan. 22, 2021
by Akihiro Sagawa Jan. 22, 2021
Jan. 22, 2021
1
0
Jan. 22, 2021
1
0
[PATCH] winmm/tests: Strictly test returned time format of waveInGetPostion().
by Akihiro Sagawa Jan. 22, 2021
by Akihiro Sagawa Jan. 22, 2021
Jan. 22, 2021
2
1
Jan. 22, 2021
1
0
Jan. 22, 2021
2
1
Jan. 22, 2021
2
1
Jan. 22, 2021
1
6
Jan. 22, 2021
1
3
[PATCH 3/5] d3d12: Implement D3D12SerializeVersionedRootSignature() on top of vkd3d_serialize_versioned_root_signature().
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
3
3
1
0
[PATCH 4/5] d3d12: Implement D3D12CreateVersionedRootSignatureDeserializer().
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 2/5] wined3d: Implement NULL constant buffer views for the Vulkan backend.
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 1/5] wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
by Henri Verbeet Jan. 22, 2021
by Henri Verbeet Jan. 22, 2021
Jan. 22, 2021
1
0
[PATCH 1/4] windowscodecs: Use create_instance instead of ImagingFactory_CreateInstance.
by Rémi Bernon Jan. 22, 2021
by Rémi Bernon Jan. 22, 2021
Jan. 22, 2021
2
8