2
2
3
7
Oct. 19, 2021
1
4
Oct. 19, 2021
1
0
[PATCH] d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
by Nikolay Sivov Oct. 19, 2021
by Nikolay Sivov Oct. 19, 2021
Oct. 19, 2021
2
1
[PATCH v2 1/3] wined3d: End transform feedback on SO buffer destruction even if the d3d buffer isn't bound.
by Zebediah Figura Oct. 19, 2021
by Zebediah Figura Oct. 19, 2021
Oct. 19, 2021
3
6
[PATCH] wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
by Henri Verbeet Oct. 19, 2021
by Henri Verbeet Oct. 19, 2021
Oct. 19, 2021
1
0
[PATCH v2] winex11.drv: Add VRAM size to GPU hardware information if available.
by Paul Gofman Oct. 19, 2021
by Paul Gofman Oct. 19, 2021
Oct. 19, 2021
1
0
[PATCH] winex11.drv: Add VRAM size to GPU hardware information if available.
by Paul Gofman Oct. 19, 2021
by Paul Gofman Oct. 19, 2021
Oct. 19, 2021
2
3
Oct. 19, 2021
2
3