3
10
[PATCH vkd3d 01/10] vkd3d: Use minimum width/height/layer framebuffer.
by Conor McCarthy Oct. 12, 2021
by Conor McCarthy Oct. 12, 2021
Oct. 12, 2021
2
10
[PATCH vkd3d 9/9] tests: Add a UINT_MAX layer count test to test_clear_depth_stencil_view().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 8/9] tests: Add UINT_MAX layer count tests to test_clear_render_target_view().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 7/9] tests: Test a UINT_MAX layer count in test_clear_unordered_access_view_image().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 6/9] vkd3d: Normalise layer counts in d3d12_desc_create_srv().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 5/9] vkd3d: Normalise layer counts in d3d12_dsv_desc_create_dsv().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 4/9] vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 3/9] vkd3d: Normalise layer counts in vkd3d_create_texture_uav().
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0
[PATCH vkd3d 2/9] vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
by Henri Verbeet Oct. 12, 2021
by Henri Verbeet Oct. 12, 2021
Oct. 12, 2021
1
0