Oct. 11, 2021
1
0
Oct. 11, 2021
1
0
[PATCH 5/7] win32u: Use syscall interface for some GDI objects functions.
by Jacek Caban Oct. 11, 2021
by Jacek Caban Oct. 11, 2021
Oct. 11, 2021
3
3
[PATCH 1/3] wined3d: Return the map pitch from wined3d_device_context_emit_map().
by Zebediah Figura Oct. 11, 2021
by Zebediah Figura Oct. 11, 2021
Oct. 11, 2021
2
13
[PATCH vkd3d 4/4] vkd3d: Ignore D3D12_SO_NO_RASTERIZED_STREAM when stream output is disabled.
by Henri Verbeet Oct. 11, 2021
by Henri Verbeet Oct. 11, 2021
Oct. 11, 2021
1
0
[PATCH vkd3d 3/4] tests: Use D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER for constant buffers in test_unbounded_resource_arrays().
by Henri Verbeet Oct. 11, 2021
by Henri Verbeet Oct. 11, 2021
Oct. 11, 2021
1
0
[PATCH vkd3d 2/4] tests: Use a bounded range between unbounded ranges in test_unbounded_resource_arrays().
by Henri Verbeet Oct. 11, 2021
by Henri Verbeet Oct. 11, 2021
Oct. 11, 2021
1
0
Oct. 11, 2021
1
0
[PATCH] wpcap: Accept interfaces without associated IPv4 or IPv6 address.
by Hans Leidekker Oct. 11, 2021
by Hans Leidekker Oct. 11, 2021
Oct. 11, 2021
1
0
1
0