[PATCH 2/7] wined3d: Use wined3d_cs_finish() in wined3d_view_vk_destroy().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
[PATCH 1/7] wined3d: Use wined3d_cs_finish() in wined3d_view_gl_destroy().
by Henri Verbeet March 11, 2021
by Henri Verbeet March 11, 2021
March 11, 2021
1
0
[PATCH 1/6] wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_depth_stencil_state().
by Zebediah Figura March 11, 2021
by Zebediah Figura March 11, 2021
March 11, 2021
2
11
[PATCH v2 1/5] wined3d: Use VK_FORMAT_D24_UNORM_S8_UINT when available.
by Matteo Bruni March 11, 2021
by Matteo Bruni March 11, 2021
March 11, 2021
4
11
[PATCH 1/3] wined3d: Check slice pitch against its size in wined3d_format_copy_data().
by Jan Sikorski March 11, 2021
by Jan Sikorski March 11, 2021
March 11, 2021
3
5
March 11, 2021
2
1
March 11, 2021
1
0
[PATCH resend] gdi32: The original family name should be obtained in find_matching_face_by_name().
by Haidong Yu March 11, 2021
by Haidong Yu March 11, 2021
March 11, 2021
2
1
[PATCH 1/5] dwrite: Make font data reference assignment more compact.
by Nikolay Sivov March 11, 2021
by Nikolay Sivov March 11, 2021
March 11, 2021
1
4
[PATCH v2 5/5] riched20: Handle EM_REPLACESEL's unicode conversion in the host.
by Huw Davies March 11, 2021
by Huw Davies March 11, 2021
March 11, 2021
1
0