[PATCH vkd3d] vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
3
3
[PATCH vkd3d 1/2] vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
4
7
[PATCH vkd3d 1/5] vkd3d: Return S_OK from ID3D12CommandQueue::GetClockCalibration().
by Conor McCarthy Jan. 13, 2022
by Conor McCarthy Jan. 13, 2022
Jan. 13, 2022
3
10
[PATCH 1/2] dwrite/tests: Add some tests for Segoe UI font family.
by Dmitry Timoshkov Jan. 13, 2022
by Dmitry Timoshkov Jan. 13, 2022
Jan. 13, 2022
2
6
2
7
[PATCH] comctl32: LVM_INSERTITEM handler should send the LVN_ITEMCHANGING/LVN_ITEMCHANGED notifications.
by Dmitry Timoshkov Jan. 13, 2022
by Dmitry Timoshkov Jan. 13, 2022
Jan. 13, 2022
2
2
Jan. 13, 2022
1
0
[PATCH] wined3d: Do not iterate over multiple layers when clearing 3D UAVs.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
3
2
[PATCH] dxgi: Handle WINED3D_BIND_UNORDERED_ACCESS in dxgi_usage_from_wined3d_bind_flags().
by Andrey Gusev Jan. 13, 2022
by Andrey Gusev Jan. 13, 2022
Jan. 13, 2022
3
2
[PATCH] d3d11/tests: Test UAV clears of 3D view with nontrivial depth.
by Zebediah Figura Jan. 13, 2022
by Zebediah Figura Jan. 13, 2022
Jan. 13, 2022
3
2