[PATCH vkd3d 1/2] vkd3d: Store the vkd3d format in resource objects.
by Conor McCarthy Jan. 14, 2022
by Conor McCarthy Jan. 14, 2022
Jan. 14, 2022
2
3
[PATCH vkd3d v2 1/3] tests: Avoid -Wstringop-overread warnings from GCC 11.1+.
by Conor McCarthy Jan. 14, 2022
by Conor McCarthy Jan. 14, 2022
Jan. 14, 2022
3
5
1
0
1
0
3
2
[PATCH] wineboot: Don't use ai_canonname for ComputerName if it is "localhost".
by Jinoh Kang Jan. 14, 2022
by Jinoh Kang Jan. 14, 2022
Jan. 14, 2022
1
0
[PATCH 1/2] ws2_32: Cast timeval fields to LONGLONG before multiplying.
by Zebediah Figura Jan. 14, 2022
by Zebediah Figura Jan. 14, 2022
Jan. 14, 2022
2
3
[PATCH vkd3d v2 08/10] vkd3d-shader/hlsl: Reroute initialization towards a generic variable initializer.
by Francisco Casas Jan. 13, 2022
by Francisco Casas Jan. 13, 2022
Jan. 13, 2022
2
1
[PATCH 1/6] mf/samplegrabber: Always release cancellation key when timer is invoked.
by Derek Lesho Jan. 13, 2022
by Derek Lesho Jan. 13, 2022
Jan. 13, 2022
3
22
[PATCH v5 1/6] ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
by Gabriel Ivăncescu Jan. 13, 2022
by Gabriel Ivăncescu Jan. 13, 2022
Jan. 13, 2022
3
16