Jan. 7, 2022
1
0
[PATCH 1/2] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns Jan. 7, 2022
by Stefan Brüns Jan. 7, 2022
Jan. 7, 2022
3
5
[PATCH] Fix the widl extension that tries dllname.tlb if dllname.dll cannot be found
by Tom Ritter Jan. 7, 2022
by Tom Ritter Jan. 7, 2022
Jan. 7, 2022
1
0
[PATCH 1/2] ws2_32/tests: Test whether WSAEventSelect() modifies the event state.
by Zebediah Figura Jan. 7, 2022
by Zebediah Figura Jan. 7, 2022
Jan. 7, 2022
3
4
[PATCH vkd3d] vkd3d-compiler: Properly forward argument validation failures.
by Giovanni Mascellani Jan. 7, 2022
by Giovanni Mascellani Jan. 7, 2022
Jan. 7, 2022
3
2
[PATCH vkd3d v2 1/4] vkd3d: Use a binary search for matching a descriptor to an allocation.
by Conor McCarthy Jan. 7, 2022
by Conor McCarthy Jan. 7, 2022
Jan. 7, 2022
2
6
[PATCH vkd3d v5] vkd3d-shader/spirv: Support UAV counter descriptor arrays.
by Conor McCarthy Jan. 7, 2022
by Conor McCarthy Jan. 7, 2022
Jan. 7, 2022
2
1
Jan. 7, 2022
2
5
[PATCH vkd3d 3/8] vkd3d-shader/hlsl: Move fold_constants() to a separate file.
by Francisco Casas Jan. 7, 2022
by Francisco Casas Jan. 7, 2022
Jan. 7, 2022
2
2
[PATCH] wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
by Henri Verbeet Jan. 7, 2022
by Henri Verbeet Jan. 7, 2022
Jan. 7, 2022
1
0