[PATCH] msvidc32: Make the temporary buffer large enough according to the output depth
by André Zwing Jan. 10, 2022
by André Zwing Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH] msvidc32: Make the temporary buffer large enough according to the output depth
by André Zwing Jan. 10, 2022
by André Zwing Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH vkd3d v2 10/10] vkd3d-shader/hlsl: Support array initializers.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH vkd3d v2 09/10] vkd3d-shader/hlsl: Use generic variable initializer for struct fields.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
Jan. 10, 2022
1
0
[PATCH vkd3d v2 04/10] tests: Test complex initializers for numeric types.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH vkd3d v2 03/10] tests: Test invalid number of arguments on initializers.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
Jan. 10, 2022
1
0
Jan. 10, 2022
1
0
[PATCH v3 1/6] d3d8/tests: Test for window changes when it's not active.
by Gabriel Ivăncescu Jan. 10, 2022
by Gabriel Ivăncescu Jan. 10, 2022
Jan. 10, 2022
3
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