[v7 PATCH 1/2] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
by Nikolay Sivov May 16, 2022
by Nikolay Sivov May 16, 2022
May 16, 2022
2
2
1
1
[PATCH vkd3d 1/4] vkd3d: Always destroy created objects on d3d12_fence_init() failure.
by Conor McCarthy May 16, 2022
by Conor McCarthy May 16, 2022
May 16, 2022
3
6
[PATCH 0/1] MR69: include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Brendan Shanks (@bshanks) May 16, 2022
by Brendan Shanks (@bshanks) May 16, 2022
May 16, 2022
7
7
[PATCH 1/5] dinput: Store the device_format field inline in struct dinput_device.
by Zebediah Figura May 16, 2022
by Zebediah Figura May 16, 2022
May 16, 2022
1
4
[PATCH] include: Consitfy the RAWINPUTDEVICE pointer parameter to RegisterRawInputDevices().
by Zebediah Figura May 16, 2022
by Zebediah Figura May 16, 2022
May 16, 2022
2
1
5
6
May 14, 2022
1
0
[PATCH v2] quartz/systemclock: Use timeGetTime() to retrieve the current time.
by Zebediah Figura May 14, 2022
by Zebediah Figura May 14, 2022
May 14, 2022
1
0
[PATCH] quartz/systemclock: Use timeGetTime() to retrieve the current time.
by Zebediah Figura May 14, 2022
by Zebediah Figura May 14, 2022
May 14, 2022
2
1