[PATCH v6 1/2] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
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[PATCH v6 2/2] d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
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May 13, 2022
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May 13, 2022
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[PATCH 0/1] MR16: wined3d: Reduce the size of staging BO's for texture uploads.
by Jan Sikorski (@jsikorski) May 13, 2022
by Jan Sikorski (@jsikorski) May 13, 2022
May 13, 2022
3
2
[PATCH 0/1] MR35: wined3d: Don't do a full cleanup when waiting for a command buffer.
by Jan Sikorski (@jsikorski) May 13, 2022
by Jan Sikorski (@jsikorski) May 13, 2022
May 13, 2022
4
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May 13, 2022
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[PATCH 0/1] MR67: shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests
by Gijs Vermeulen (@gverm) May 13, 2022
by Gijs Vermeulen (@gverm) May 13, 2022
May 13, 2022
2
1
May 13, 2022
2
1
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