[PATCH v2] dsound: IDirectSoundBuffer8 GetStatus return DSBSTATUS_LOCSOFTWARE for deferred buffers
by Alistair Leslie-Hughes Jan. 18, 2021
by Alistair Leslie-Hughes Jan. 18, 2021
Jan. 18, 2021
2
1
[PATCH 4/4] winmm: Get rid of TIME_SMPTE format support in waveOutGetPosition().
by Akihiro Sagawa Jan. 18, 2021
by Akihiro Sagawa Jan. 18, 2021
Jan. 18, 2021
2
1
[PATCH] user.exe16: implement parsing of the Win16 MENUEX resource
by Damjan Jovanovic Jan. 18, 2021
by Damjan Jovanovic Jan. 18, 2021
Jan. 18, 2021
1
0
[PATCH 3/4] winmm/tests: Clean up waveOutGetPosition()'s time format tests.
by Akihiro Sagawa Jan. 18, 2021
by Akihiro Sagawa Jan. 18, 2021
Jan. 18, 2021
2
1
[PATCH 2/4] winmm: Get rid of TIME_MS format support in waveOutGetPosition().
by Akihiro Sagawa Jan. 18, 2021
by Akihiro Sagawa Jan. 18, 2021
Jan. 18, 2021
2
1
Jan. 18, 2021
4
4
[PATCH 1/4] winmm/tests: Expect TIME_BYTES format for TIME_MS request.
by Akihiro Sagawa Jan. 18, 2021
by Akihiro Sagawa Jan. 18, 2021
Jan. 18, 2021
2
1
[PATCH 5/5] wined3d: Also trace memory types in adapter_vk_init_driver_info().
by Henri Verbeet Jan. 18, 2021
by Henri Verbeet Jan. 18, 2021
Jan. 18, 2021
1
0
[PATCH 4/5] wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_sprintf_cast().
by Henri Verbeet Jan. 18, 2021
by Henri Verbeet Jan. 18, 2021
Jan. 18, 2021
1
0
[PATCH 3/5] wined3d: Handle UNORM/SNORM as FLOAT in shader_glsl_append_dst_ext().
by Henri Verbeet Jan. 18, 2021
by Henri Verbeet Jan. 18, 2021
Jan. 18, 2021
1
0