Re: [PATCH v4 0/1] MR105: winegstreamer: reintroduce flushing for wg_parser
by zlice (@zlice) June 8, 2022
by zlice (@zlice) June 8, 2022
June 8, 2022
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0
June 8, 2022
2
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[PATCH vkd3d v5 01/14] vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
by Zebediah Figura June 8, 2022
by Zebediah Figura June 8, 2022
June 8, 2022
4
25
[PATCH 0/3] MR206: windows.gaming.input: Implement stub IGamepad2 interface.
by Rémi Bernon June 8, 2022
by Rémi Bernon June 8, 2022
June 8, 2022
2
6
[PATCH v2 0/7] MR195: winhttp: Abort web socket receive operations when the socket handle is closed
by Paul Gofman (@gofman) June 8, 2022
by Paul Gofman (@gofman) June 8, 2022
June 8, 2022
3
9
[PATCH 0/7] MR205: Add support for HRESULT and ID3DX10ThreadPump parameters in D3DX10GetImageInfo functions
by Piotr Caban (@piotr) June 8, 2022
by Piotr Caban (@piotr) June 8, 2022
June 8, 2022
2
7
[PATCH 0/5] MR204: win32u: Avoid calling PE code with user lock
by Jacek Caban (@jacek) June 8, 2022
by Jacek Caban (@jacek) June 8, 2022
June 8, 2022
4
8
[PATCH 0/1] MR196: winegstreamer: Return void from align_video_info_planes.
by Rémi Bernon June 7, 2022
by Rémi Bernon June 7, 2022
June 7, 2022
2
2
[PATCH 0/1] MR203: ws2_32: Check for valid socket in WSAGetOverlappedResult().
by Paul Gofman (@gofman) June 7, 2022
by Paul Gofman (@gofman) June 7, 2022
June 7, 2022
2
1
June 7, 2022
2
1