[PATCH vkd3d 5/5] vkd3d-shader: Allow vkd3d_shader_compile_dxbc() to handle multiple source types.
by Henri Verbeet June 19, 2020
by Henri Verbeet June 19, 2020
June 19, 2020
2
1
[PATCH vkd3d 4/5] vkd3d-shader: Pass compile options as an array instead of as flags.
by Henri Verbeet June 19, 2020
by Henri Verbeet June 19, 2020
June 19, 2020
2
1
[PATCH vkd3d 3/5] vkd3d-shader: Pass the target info as part of the vkd3d_shader_compile_info structure chain.
by Henri Verbeet June 19, 2020
by Henri Verbeet June 19, 2020
June 19, 2020
2
1
[PATCH vkd3d 2/5] vkd3d-shader: Pass the interface info as part of the vkd3d_shader_compile_info structure chain.
by Henri Verbeet June 19, 2020
by Henri Verbeet June 19, 2020
June 19, 2020
2
1
[PATCH vkd3d 1/5] vkd3d-shader: Introduce struct vkd3d_shader_compile_info.
by Henri Verbeet June 19, 2020
by Henri Verbeet June 19, 2020
June 19, 2020
2
1
[PATCH v2 1/3] netio.sys: Support multiple simultaneous async operations for socket.
by Paul Gofman June 19, 2020
by Paul Gofman June 19, 2020
June 19, 2020
1
2
[PATCH 1/3] netio.sys: Support multiple simultaneous async operations for socket.
by Paul Gofman June 19, 2020
by Paul Gofman June 19, 2020
June 19, 2020
1
2
2
1
[PATCH] gdi32: Add support for GCP_USEKERNING to GetCharacterPlacement.
by Dmitry Timoshkov June 19, 2020
by Dmitry Timoshkov June 19, 2020
June 19, 2020
2
1
June 19, 2020
2
1