2
1
[PATCH 1/2] gdi32: Add support for GCP_LIGATE to GetCharacterPlacement.
by Dmitry Timoshkov June 18, 2020
by Dmitry Timoshkov June 18, 2020
June 18, 2020
2
3
[PATCH v2] winex11.drv: Handle X error from vkGetRandROutputDisplayEXT().
by Paul Gofman June 18, 2020
by Paul Gofman June 18, 2020
June 18, 2020
2
1
[PATCH vkd3d 5/5] vkd3d-shader: Rename the vkd3d_shader_target_extension enumeration to vkd3d_shader_spirv_extension.
by Henri Verbeet June 18, 2020
by Henri Verbeet June 18, 2020
June 18, 2020
1
0
[PATCH vkd3d 4/5] vkd3d-shader: Rename the vkd3d_shader_target enumeration to vkd3d_shader_spirv_environment.
by Henri Verbeet June 18, 2020
by Henri Verbeet June 18, 2020
June 18, 2020
1
0
[PATCH vkd3d 3/5] vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
by Henri Verbeet June 18, 2020
by Henri Verbeet June 18, 2020
June 18, 2020
1
0
[PATCH vkd3d 2/5] vkd3d-shader: Rename the vkd3d_shader_domain_shader_compile_arguments structure.
by Henri Verbeet June 18, 2020
by Henri Verbeet June 18, 2020
June 18, 2020
1
0
[PATCH vkd3d 1/5] vkd3d-shader: Rename the vkd3d_shader_compile_arguments structure to vkd3d_shader_spirv_target_info.
by Henri Verbeet June 18, 2020
by Henri Verbeet June 18, 2020
June 18, 2020
1
0
June 18, 2020
2
1
June 18, 2020
1
0