Re: [PATCH v2 0/2] MR72: win32u: Handle sys color brushes in fill_rect. - approved
by Alexandre Julliard (@julliard) May 16, 2022
by Alexandre Julliard (@julliard) May 16, 2022
May 16, 2022
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0
Re: [PATCH v2 0/4] MR32: ntdll: Collect logical processor info just once at process start. - approved
by Alexandre Julliard (@julliard) May 16, 2022
by Alexandre Julliard (@julliard) May 16, 2022
May 16, 2022
1
0
Re: [PATCH v4 0/6] MR62: windows.gaming.input: More force feedback implementation. - approved
by Alexandre Julliard (@julliard) May 16, 2022
by Alexandre Julliard (@julliard) May 16, 2022
May 16, 2022
1
0
Re: [PATCH v2 0/1] MR67: shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests - approved
by Alexandre Julliard (@julliard) May 16, 2022
by Alexandre Julliard (@julliard) May 16, 2022
May 16, 2022
1
0
Re: [PATCH v5 0/5] MR34: windows.media.speech: Changes for IAsyncAction. - approved
by Alexandre Julliard (@julliard) May 16, 2022
by Alexandre Julliard (@julliard) May 16, 2022
May 16, 2022
1
0
4
4
[PATCH v2 0/3] MR69: include: Add __WINE_MALLOC attribute and use it for allocation functions.
by Brendan Shanks (@bshanks) May 16, 2022
by Brendan Shanks (@bshanks) May 16, 2022
May 16, 2022
2
4
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[PATCH v2 0/7] MR68: rsaenh RC2 bigger keys weirdness support and MAC hashes fixes.
by Paul Gofman (@gofman) May 16, 2022
by Paul Gofman (@gofman) May 16, 2022
May 16, 2022
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9
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