[PATCH v6 1/2] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
2
1
[PATCH v6 2/2] d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
1
0
May 13, 2022
4
8
May 13, 2022
1
0
[PATCH 0/1] MR16: wined3d: Reduce the size of staging BO's for texture uploads.
by Jan Sikorski (ï¼ jsikorski) May 13, 2022
by Jan Sikorski (ï¼ jsikorski) May 13, 2022
May 13, 2022
3
2
[PATCH 0/1] MR35: wined3d: Don't do a full cleanup when waiting for a command buffer.
by Jan Sikorski (ï¼ jsikorski) May 13, 2022
by Jan Sikorski (ï¼ jsikorski) May 13, 2022
May 13, 2022
4
3
[PATCH v3 0/5] MR34: windows.media.speech: Changes for IAsyncAction.
by Bernhard Kölbl May 13, 2022
by Bernhard Kölbl May 13, 2022
May 13, 2022
2
7
[PATCH 0/1] MR67: shell32/tests: Use 'shellpath' as tmpfile name in PathResolve tests
by Gijs Vermeulen (ï¼ gverm) May 13, 2022
by Gijs Vermeulen (ï¼ gverm) May 13, 2022
May 13, 2022
2
1
May 13, 2022
2
1
1
6