Re: [PATCH v2 0/1] MR35: wined3d: Don't do a full cleanup when waiting for a command buffer. - approved
by Alexandre Julliard (@julliard) May 13, 2022
by Alexandre Julliard (@julliard) May 13, 2022
May 13, 2022
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Re: [PATCH v2 0/1] MR16: wined3d: Reduce the size of staging BO's for texture uploads. - approved
by Alexandre Julliard (@julliard) May 13, 2022
by Alexandre Julliard (@julliard) May 13, 2022
May 13, 2022
1
0
Re: [PATCH v2 0/2] MR63: Test and fix an out-of-order RECT in RedrawWindow() - approved
by Alexandre Julliard (@julliard) May 13, 2022
by Alexandre Julliard (@julliard) May 13, 2022
May 13, 2022
1
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May 13, 2022
1
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5
16
[PATCH] shell32:shelllink: Make the create_lnk() failure messages unique.
by Francois Gouget May 13, 2022
by Francois Gouget May 13, 2022
May 13, 2022
2
1
[PATCH 1/2] mstask/tests: Ignore the compare_trigger_state() return value.
by Francois Gouget May 13, 2022
by Francois Gouget May 13, 2022
May 13, 2022
1
1
[PATCH] comctl32/tests: Use winetest_push_context() in tooltip:test_customdraw().
by Francois Gouget May 13, 2022
by Francois Gouget May 13, 2022
May 13, 2022
1
0
[PATCH v6 1/2] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
2
1
[PATCH v6 2/2] d2d1/tests: Add some tests for ID2D1DeviceContext::CreateImageBrush().
by Dmitry Timoshkov May 13, 2022
by Dmitry Timoshkov May 13, 2022
May 13, 2022
1
0