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2
1
2
1
[PATCH v4 8/8] server: Replace redundant send_socket status fields with force_async boolean field.
by Jinoh Kang March 3, 2022
by Jinoh Kang March 3, 2022
March 3, 2022
1
0
[PATCH v4 7/8] ntdll: Don't call try_send before server call in sock_send.
by Jinoh Kang March 3, 2022
by Jinoh Kang March 3, 2022
March 3, 2022
1
0
[PATCH v4 6/8] server: Attempt to complete I/O request immediately in send_socket.
by Jinoh Kang March 3, 2022
by Jinoh Kang March 3, 2022
March 3, 2022
1
0
[PATCH v4 5/8] server: Add mark_pending field to set_async_direct_result request.
by Jinoh Kang March 3, 2022
by Jinoh Kang March 3, 2022
March 3, 2022
1
0
1
0
[PATCH v4 2/8] server: Ensure initial status is set in async_set_result().
by Jinoh Kang March 3, 2022
by Jinoh Kang March 3, 2022
March 3, 2022
1
0
[PATCH v3 1/5] d3d10/tests: Add tests for Direct3D 10 shader reflection interfaces.
by Matteo Bruni March 3, 2022
by Matteo Bruni March 3, 2022
March 3, 2022
1
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