1
0
[PATCH 1/3] windows.gaming.input: Split RawGameController runtimeclass to separate source.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
2
[PATCH 1/3] winegstreamer: Implement WMA decoder Process(Input|Output) error checks.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
2
4
[PATCH v2 1/5] include/windows.media.speechrecognition.idl: Add SpeechRecognitionResult.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
1
4
[PATCH v2 1/8] winegstreamer: Link the container pads and activate ours.
by Rémi Bernon Feb. 26, 2022
by Rémi Bernon Feb. 26, 2022
Feb. 26, 2022
3
14
[PATCH v3] windowscodecs: Correctly handle 8bpp custom conversions
by Alistair Leslie-Hughes Feb. 26, 2022
by Alistair Leslie-Hughes Feb. 26, 2022
Feb. 26, 2022
2
1
1
5
[PATCH vkd3d 5/5] vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 4/5] vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0
[PATCH vkd3d 3/5] vkd3d-shader: Callers of vkd3d_shader_get_supported_target_types() should ignore unrecognised target types.
by Henri Verbeet Feb. 25, 2022
by Henri Verbeet Feb. 25, 2022
Feb. 25, 2022
1
0