[PATCH vkd3d 10/10] vkd3d: Properly compare integers in compare_register_range().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 09/10] vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 08/10] vkd3d-shader/spirv: Properly compare integers in vkd3d_spirv_declaration_compare().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 07/10] vkd3d-shader/hlsl: Properly compare integers in compare_function_decl_rb().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 06/10] vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 05/10] vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 04/10] vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
[PATCH vkd3d 03/10] vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
by Henri Verbeet Feb. 28, 2022
by Henri Verbeet Feb. 28, 2022
Feb. 28, 2022
1
0
Feb. 28, 2022
2
2
[PATCH v2] wined3d: Allocate a heap memory buffer in wined3d_cs_map_upload_bo() if possible.
by Zebediah Figura Feb. 28, 2022
by Zebediah Figura Feb. 28, 2022
Feb. 28, 2022
3
2