2
1
[PATCH] ieframe: Fix position vs. length check in the go_forward() helper.
by Dmitry Timoshkov Jan. 24, 2022
by Dmitry Timoshkov Jan. 24, 2022
Jan. 24, 2022
3
3
[PATCH] ws2_32/tests: Add order-agnostic check in test_simultaneous_async_recv.
by Jinoh Kang Jan. 24, 2022
by Jinoh Kang Jan. 24, 2022
Jan. 24, 2022
3
5
[PATCH vkd3d 1/5] vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().
by Matteo Bruni Jan. 24, 2022
by Matteo Bruni Jan. 24, 2022
Jan. 24, 2022
2
8
Jan. 24, 2022
2
6
[PATCH 10/10] wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 09/10] wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 08/10] wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 07/10] wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 06/10] wined3d: Properly compare integers in wined3d_bo_slab_vk_compare().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0