Jan. 24, 2022
2
6
[PATCH 10/10] wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 09/10] wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 08/10] wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 07/10] wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 06/10] wined3d: Properly compare integers in wined3d_bo_slab_vk_compare().
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 05/10] wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 04/10] wined3d: Acquire references to cleared unordered-access views for command lists by inspecting CS packets.
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 03/10] wined3d: Acquire references to constant buffers for command lists by inspecting CS packets.
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0
[PATCH 02/10] wined3d: Acquire references to depth/stencil views for command lists by inspecting CS packets.
by Henri Verbeet Jan. 24, 2022
by Henri Verbeet Jan. 24, 2022
Jan. 24, 2022
1
0