[PATCH vkd3d v5] vkd3d-shader/spirv: Support UAV counter descriptor arrays.
by Conor McCarthy Jan. 7, 2022
by Conor McCarthy Jan. 7, 2022
Jan. 7, 2022
2
1
Jan. 7, 2022
2
5
[PATCH vkd3d 3/8] vkd3d-shader/hlsl: Move fold_constants() to a separate file.
by Francisco Casas Jan. 7, 2022
by Francisco Casas Jan. 7, 2022
Jan. 7, 2022
2
2
[PATCH] wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
by Henri Verbeet Jan. 7, 2022
by Henri Verbeet Jan. 7, 2022
Jan. 7, 2022
1
0
[PATCH vkd3d 7/8] vkd3d-shader/hlsl: Support negation for all numeric types in fold_constants().
by Francisco Casas Jan. 7, 2022
by Francisco Casas Jan. 7, 2022
Jan. 7, 2022
2
2
Jan. 7, 2022
2
1
[PATCH] d3d10/tests: Increase size of array expected_i_a in test_scalar_array_methods (cppcheck)
by Alex Henrie Jan. 7, 2022
by Alex Henrie Jan. 7, 2022
Jan. 7, 2022
2
1
Jan. 7, 2022
1
0
Jan. 7, 2022
1
0
[PATCH] taskschd: Set count to zero in regtasks_get_Count stub.
by Olivier F. R. Dierick Jan. 6, 2022
by Olivier F. R. Dierick Jan. 6, 2022
Jan. 6, 2022
1
0