1
0
[PATCH 1/6] d3d10/effect: Go through both local and shared buffers when looking for shader resources.
by Nikolay Sivov Sept. 30, 2021
by Nikolay Sivov Sept. 30, 2021
Sept. 30, 2021
3
16
1
1
3
5
2
3
[PATCH vkd3d 2/2] tests: Add tests for NULL event handles in SetEventOnCompletion().
by Conor McCarthy Sept. 30, 2021
by Conor McCarthy Sept. 30, 2021
Sept. 30, 2021
1
0
[PATCH vkd3d 1/2] vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().
by Conor McCarthy Sept. 30, 2021
by Conor McCarthy Sept. 30, 2021
Sept. 30, 2021
1
0
[PATCH v4] wininet: Reset context length for http status 304
by Alistair Leslie-Hughes Sept. 30, 2021
by Alistair Leslie-Hughes Sept. 30, 2021
Sept. 30, 2021
2
1
Sept. 30, 2021
1
0
[PATCH 3/3] gdi32: Use NtAllocateVirtualMemory to allocate GDI_SHARED_MEMORY.
by Jacek Caban Sept. 30, 2021
by Jacek Caban Sept. 30, 2021
Sept. 30, 2021
2
1