Hi there! My name is Tim Perkins. I'm a 25+ year user, but a first-time contributor (maybe). I've been playing around with the TradeWars Game Server on macOS (https://eisonline.classictw.com/), and it kept crashing or acting weird after a day or so of operation—faster if I was actually stressing the server. I seem to have hit a flocking problem. Once I hit that problem, it just starts eating up more and more file descriptors until bad things happen. I do dev during the day, but I do not know C well. However, I used Claude Code to come up with some patches that I think aren't too sloppy, nor do they open the gates of hell or create security vulnerabilities. I put all the patches and proof in a repo on GitHub at https://github.com/livingstaccato/space-wine/tree/main and made a GitHub action which compiles Wine on multiple platforms and runs some conformance tests. After using a version of Wine with those patches implemented, I've had the TradeWars server running stable for over a week now. I was hoping one of you more experienced subject matter experts could take a look and let me know if they're viable patches? :) Up front, though: if you ask me "Why did you do X?" my response will probably be, "… let me ask Claude." Thanks, and I hope this helps! --Tim