[PATCH v2 0/1] MR425: ntdll: Do not use find_subheap() to find the subheap corresponding to an uncommitted region.
by Zebediah Figura (@zfigura) July 25, 2022
by Zebediah Figura (@zfigura) July 25, 2022
July 25, 2022
3
3
Re: [PATCH v2 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR524: dwrite: Add a few more fallback ranges. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v4 0/7] MR507: dinput: Properly expose dials. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR522: regedit: Further clean-ups for modifying registry value data - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v3 0/2] MR500: ntdll: Allow changes to DEP flags under Wow64. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v3 0/1] MR427: ntdll: Preserve rbx register when calling DLL entry point on x64. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/1] MR328: wow64: Respect the large address aware flag. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v12 0/5] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/2] MR494: Let programs/winedbg use CRT allocation functions - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR510: uiautomationcore: Add support for more UI Automation property types. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/7] MR519: win32u: syscall conversion - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR484: Misc tweaks for the tests - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/4] MR503: server: Properly implement AFD_POLL_RESET. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/3] MR523: ntdll: Fixup the RtlWalkHeap entry pointer before subheap lookup.
by Rémi Bernon July 25, 2022
by Rémi Bernon July 25, 2022
July 25, 2022
2
4
Re: [PATCH v2 0/1] MR1: vkd3d-shader: Initialize counter_var_info unconditionally. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file.
by Jeffrey Smith (@whydoubt) July 25, 2022
by Jeffrey Smith (@whydoubt) July 25, 2022
July 25, 2022
3
2
[PATCH 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
3
2
July 25, 2022
2
4
2
15
July 25, 2022
3
8
[PATCH v3 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
4
3
July 25, 2022
3
9
[PATCH v4 0/2] MR289: d3drm: Implement IDirect3DRMFrame2::SetSceneBackgroundImage
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
3
5