[PATCH 0/1] MR514: user32: Remove some dead code from unpack_dde_message() (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
1
[PATCH 0/1] MR513: win32u: Remove some dead code from get_scroll_range() helper (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
1
[PATCH 0/1] MR512: d2d1/tests: Add a missing return value test (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
2
[PATCH 0/3] MR511: webservices: Support error strings and faults in error.
by Shaun Ren (@shaunren) July 22, 2022
by Shaun Ren (@shaunren) July 22, 2022
July 22, 2022
2
3
July 22, 2022
3
2
[PATCH 0/1] MR500: ntdll: Allow changes to DEP flags under Wow64.
by Brendan Shanks (@bshanks) July 22, 2022
by Brendan Shanks (@bshanks) July 22, 2022
July 22, 2022
4
4
[PATCH 0/10] MR505: dwrite: Improvements to font fallback implementation.
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
11
[PATCH v2 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 22, 2022
by Jinoh Kang (@iamahuman) July 22, 2022
July 22, 2022
3
2
[PATCH 0/1] MR509: winevulkan: Fill LUID info in VkPhysicalDeviceVulkan11Properties.
by Philip Rebohle (@doitsujin) July 22, 2022
by Philip Rebohle (@doitsujin) July 22, 2022
July 22, 2022
2
1
3
10
[PATCH v5 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
2
5
[PATCH v4 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
2
5
[PATCH 0/4] MR503: server: Properly implement AFD_POLL_RESET.
by Zebediah Figura (@zfigura) July 22, 2022
by Zebediah Figura (@zfigura) July 22, 2022
July 22, 2022
2
4
July 22, 2022
2
10
Re: [PATCH v2 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v3 0/9] MR493: win32u: exception handling improvements and syscall conversion - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/4] MR496: server: Try to improve error handling. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v3 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
[PATCH 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
1
July 21, 2022
3
20
[PATCH v2 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
3
[PATCH 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 21, 2022
by Jinoh Kang (@iamahuman) July 21, 2022
July 21, 2022
2
1
3
15
[PATCH 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data
by Hugh McMaster (@hmc) July 21, 2022
by Hugh McMaster (@hmc) July 21, 2022
July 21, 2022
2
4