[PATCH v2 0/1] MR425: ntdll: Do not use find_subheap() to find the subheap corresponding to an uncommitted region.
by Zebediah Figura (@zfigura) July 25, 2022
by Zebediah Figura (@zfigura) July 25, 2022
July 25, 2022
3
3
Re: [PATCH v2 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR524: dwrite: Add a few more fallback ranges. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v4 0/7] MR507: dinput: Properly expose dials. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR522: regedit: Further clean-ups for modifying registry value data - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v3 0/2] MR500: ntdll: Allow changes to DEP flags under Wow64. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v3 0/1] MR427: ntdll: Preserve rbx register when calling DLL entry point on x64. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/1] MR328: wow64: Respect the large address aware flag. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v12 0/5] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/2] MR494: Let programs/winedbg use CRT allocation functions - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR510: uiautomationcore: Add support for more UI Automation property types. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/7] MR519: win32u: syscall conversion - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/3] MR484: Misc tweaks for the tests - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
Re: [PATCH v2 0/4] MR503: server: Properly implement AFD_POLL_RESET. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/3] MR523: ntdll: Fixup the RtlWalkHeap entry pointer before subheap lookup.
by Rémi Bernon July 25, 2022
by Rémi Bernon July 25, 2022
July 25, 2022
2
4
Re: [PATCH v2 0/1] MR1: vkd3d-shader: Initialize counter_var_info unconditionally. - approved
by Alexandre Julliard (@julliard) July 25, 2022
by Alexandre Julliard (@julliard) July 25, 2022
July 25, 2022
1
0
[PATCH 0/1] MR518: d3drm: Fix components of palette when loading texture from 8-bit BMP file.
by Jeffrey Smith (@whydoubt) July 25, 2022
by Jeffrey Smith (@whydoubt) July 25, 2022
July 25, 2022
3
2
[PATCH 0/1] MR517: xactengine3_7: Remove Entry after FAudio Destroyed call
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
3
2
July 25, 2022
2
4
2
15
July 25, 2022
3
8
[PATCH v3 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
4
3
July 25, 2022
3
9
[PATCH v4 0/2] MR289: d3drm: Implement IDirect3DRMFrame2::SetSceneBackgroundImage
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 25, 2022
July 25, 2022
3
5
[PATCH 0/3] MR522: regedit: Further clean-ups for modifying registry value data
by Hugh McMaster (@hmc) July 25, 2022
by Hugh McMaster (@hmc) July 25, 2022
July 25, 2022
2
3
3
14
[PATCH 0/1] MR1: vkd3d-shader: Initialize counter_var_info unconditionally.
by Stefan Dösinger July 25, 2022
by Stefan Dösinger July 25, 2022
July 25, 2022
2
2
[PATCH v11 0/5] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID
by Claire (@ClearlyClaire) July 25, 2022
by Claire (@ClearlyClaire) July 25, 2022
July 25, 2022
3
6
[PATCH 0/2] MR485: riched20: Ensure that cursor is visible when selecting text.
by Santino Mazza (@tati1454) July 25, 2022
by Santino Mazza (@tati1454) July 25, 2022
July 25, 2022
3
3
[PATCH 0/2] MR494: Let programs/winedbg use CRT allocation functions
by eric pouech (@epo) July 25, 2022
by eric pouech (@epo) July 25, 2022
July 25, 2022
3
4
[PATCH 0/3] MR510: uiautomationcore: Add support for more UI Automation property types.
by Connor McAdams (@cmcadams) July 25, 2022
by Connor McAdams (@cmcadams) July 25, 2022
July 25, 2022
3
4
3
8
[PATCH v10 0/7] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID
by Claire (@ClearlyClaire) July 25, 2022
by Claire (@ClearlyClaire) July 25, 2022
July 25, 2022
4
12
July 25, 2022
3
4
[PATCH 0/5] MR520: include: Allow printing test failure messages in color.
by Zebediah Figura (@zfigura) July 25, 2022
by Zebediah Figura (@zfigura) July 25, 2022
July 25, 2022
3
5
[PATCH v2 0/2] MR500: ntdll: Allow changes to DEP flags under Wow64.
by Brendan Shanks (@bshanks) July 24, 2022
by Brendan Shanks (@bshanks) July 24, 2022
July 24, 2022
2
2
Re: [PATCH v4 0/1] MR105: winegstreamer: reintroduce flushing for wg_parser - closed
by Alexandre Julliard (@julliard) July 23, 2022
by Alexandre Julliard (@julliard) July 23, 2022
July 23, 2022
1
0
Re: [PATCH v4 0/1] MR105: winegstreamer: reintroduce flushing for wg_parser
by Alexandre Julliard (@julliard) July 23, 2022
by Alexandre Julliard (@julliard) July 23, 2022
July 23, 2022
1
0
Re: [PATCH v4 0/1] MR105: winegstreamer: reintroduce flushing for wg_parser
by zlice (@zlice) July 23, 2022
by zlice (@zlice) July 23, 2022
July 23, 2022
1
0
[PATCH 0/1] MR515: webservices: Handle in/out parameters properly in WsCall.
by Shaun Ren (@shaunren) July 23, 2022
by Shaun Ren (@shaunren) July 23, 2022
July 23, 2022
2
1
Re: [PATCH v2 0/1] MR514: user32: Remove some dead code from unpack_dde_message() (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR513: win32u: Remove some dead code from get_scroll_range() helper (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR512: d2d1/tests: Add a missing return value test (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v3 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR506: d3d11: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/10] MR505: dwrite: Improvements to font fallback implementation. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/9] MR508: win32u: syscall conversion - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
[PATCH v6 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
3
14