[PATCH 0/1] MR514: user32: Remove some dead code from unpack_dde_message() (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
1
[PATCH 0/1] MR513: win32u: Remove some dead code from get_scroll_range() helper (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
1
[PATCH 0/1] MR512: d2d1/tests: Add a missing return value test (Coverity).
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
2
[PATCH 0/3] MR511: webservices: Support error strings and faults in error.
by Shaun Ren (@shaunren) July 22, 2022
by Shaun Ren (@shaunren) July 22, 2022
July 22, 2022
2
3
July 22, 2022
3
2
[PATCH 0/1] MR500: ntdll: Allow changes to DEP flags under Wow64.
by Brendan Shanks (@bshanks) July 22, 2022
by Brendan Shanks (@bshanks) July 22, 2022
July 22, 2022
4
4
[PATCH 0/10] MR505: dwrite: Improvements to font fallback implementation.
by Nikolay Sivov (@nsivov) July 22, 2022
by Nikolay Sivov (@nsivov) July 22, 2022
July 22, 2022
2
11
[PATCH v2 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 22, 2022
by Jinoh Kang (@iamahuman) July 22, 2022
July 22, 2022
3
2
[PATCH 0/1] MR509: winevulkan: Fill LUID info in VkPhysicalDeviceVulkan11Properties.
by Philip Rebohle (@doitsujin) July 22, 2022
by Philip Rebohle (@doitsujin) July 22, 2022
July 22, 2022
2
1
3
10
[PATCH v5 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
2
5
[PATCH v4 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
2
5
[PATCH 0/4] MR503: server: Properly implement AFD_POLL_RESET.
by Zebediah Figura (@zfigura) July 22, 2022
by Zebediah Figura (@zfigura) July 22, 2022
July 22, 2022
2
4
July 22, 2022
2
10
Re: [PATCH v2 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v3 0/9] MR493: win32u: exception handling improvements and syscall conversion - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v2 0/4] MR496: server: Try to improve error handling. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
Re: [PATCH v3 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
1
0
[PATCH 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
1
July 21, 2022
3
20
[PATCH v2 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
3
[PATCH 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 21, 2022
by Jinoh Kang (@iamahuman) July 21, 2022
July 21, 2022
2
1
3
15
[PATCH 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data
by Hugh McMaster (@hmc) July 21, 2022
by Hugh McMaster (@hmc) July 21, 2022
July 21, 2022
2
4
[PATCH v2 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) July 21, 2022
by Jacek Caban (@jacek) July 21, 2022
July 21, 2022
2
10
[PATCH 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs.
by Connor McAdams (@cmcadams) July 21, 2022
by Connor McAdams (@cmcadams) July 21, 2022
July 21, 2022
3
9
July 21, 2022
3
11
[PATCH 0/4] MR496: server: Try to improve error handling.
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
2
4
Re: [PATCH v2 0/4] MR491: server: Various socket patches. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v4 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v3 0/3] MR490: include: Add IMediaParamInfo definition. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v3 0/5] MR481: server: Use the token owner instead of the token user for default object owner. - approved
by Alexandre Julliard (@julliard) July 20, 2022
by Alexandre Julliard (@julliard) July 20, 2022
July 20, 2022
1
0
Re: [PATCH v2 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
1
0
[PATCH 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) July 20, 2022
by Jacek Caban (@jacek) July 20, 2022
July 20, 2022
4
11
[PATCH 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 20, 2022
by Zebediah Figura (@zfigura) July 20, 2022
July 20, 2022
2
3
Re: [PATCH v3 0/1] MR489: jscript: return ParseProcedureText when compile fails. - approved
by Jacek Caban (@jacek) July 20, 2022
by Jacek Caban (@jacek) July 20, 2022
July 20, 2022
1
0
[PATCH v2 0/3] MR490: include: Add IMediaParamInfo definition.
by Zhiyi Zhang (@zhiyi) July 20, 2022
by Zhiyi Zhang (@zhiyi) July 20, 2022
July 20, 2022
3
4
July 20, 2022
3
5
[PATCH v2 0/5] MR481: server: Use the token owner instead of the token user for default object owner.
by Jinoh Kang (@iamahuman) July 20, 2022
by Jinoh Kang (@iamahuman) July 20, 2022
July 20, 2022
2
6
[PATCH v3 0/3] MR418: mfplat: Support and test YV12, I410 and IYUV image formats.
by Giovanni Mascellani (@giomasce) July 20, 2022
by Giovanni Mascellani (@giomasce) July 20, 2022
July 20, 2022
2
3
July 20, 2022
3
4
July 20, 2022
2
4
[PATCH 0/1] MR489: jscript: return ParseProcedureText when compile fails.
by Santino Mazza (@tati1454) July 20, 2022
by Santino Mazza (@tati1454) July 20, 2022
July 20, 2022
2
1
[PATCH v9 0/7] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID
by Claire (@ClearlyClaire) July 19, 2022
by Claire (@ClearlyClaire) July 19, 2022
July 19, 2022
3
12
Re: [PATCH v2 0/3] MR353: shell32 improvements (fix $* wrongly quoted, allow file extensions as classname and verb "runas" to work) - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v2 0/3] MR457: ntdll/tests: Add RtlFirstFreeAce tests - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v2 0/5] MR472: server: Do not set connectionless sockets into the CONNECTING or CONNECTED state. - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v3 0/5] MR471: uiautomationcore: Implement Property ID GUIDs and UiaNodeFromProvider. - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
[PATCH 0/1] MR400: shell32: Fix handling of very long URLs
by SmallJoker (@SmallJoker) July 19, 2022
by SmallJoker (@SmallJoker) July 19, 2022
July 19, 2022
2
3