Re: [PATCH v2 0/1] MR379: wined3d: Don't transition GENERAL layouts for blits. - approved
by Alexandre Julliard (@julliard) July 7, 2022
by Alexandre Julliard (@julliard) July 7, 2022
July 7, 2022
1
0
Re: [PATCH v2 0/2] MR396: dinput/tests: Fix reported test failures. - approved
by Alexandre Julliard (@julliard) July 7, 2022
by Alexandre Julliard (@julliard) July 7, 2022
July 7, 2022
1
0
Re: [PATCH v3 0/4] MR395: win32u: Move reading and writing mode from registry out of graphics drivers. - approved
by Alexandre Julliard (@julliard) July 7, 2022
by Alexandre Julliard (@julliard) July 7, 2022
July 7, 2022
1
0
[PATCH v7 0/3] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon July 7, 2022
by Rémi Bernon July 7, 2022
July 7, 2022
2
4
July 7, 2022
2
8
[PATCH 0/1] MR401: wbemprox: Provide more accurate system information
by SmallJoker (@SmallJoker) July 7, 2022
by SmallJoker (@SmallJoker) July 7, 2022
July 7, 2022
3
2
Re: [PATCH 0/1] MR381: mciqtz32: Fix thread handle leak if a second play. - approved
by Zebediah Figura (@zfigura) July 7, 2022
by Zebediah Figura (@zfigura) July 7, 2022
July 7, 2022
1
0
[wine-gitlab] [PATCH v3 0/7] MR391: scrrun: Implement MoveFolder().
by Robert Wilhelm (@sloper42) July 7, 2022
by Robert Wilhelm (@sloper42) July 7, 2022
July 7, 2022
3
12
[PATCH v2 0/1] MR398: xactengine3_7/tests: Test notifications when loading a wave bank.
by Giovanni Mascellani (@giomasce) July 7, 2022
by Giovanni Mascellani (@giomasce) July 7, 2022
July 7, 2022
2
1
Re: [PATCH v2 0/4] MR358: atl: Avoid NULL pointer reference in AtlComModuleGetClassObject(). - approved
by Jacek Caban (@jacek) July 7, 2022
by Jacek Caban (@jacek) July 7, 2022
July 7, 2022
1
0