Re: [PATCH v2 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity). - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH v2 0/1] MR736: mfsrcsnk/wave: Initialize buffer pointer in ProcessSample() (Coverity). - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH v2 0/1] MR735: bcrypt/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader - closed
by Matteo Bruni (@Mystral) Aug. 31, 2022
by Matteo Bruni (@Mystral) Aug. 31, 2022
Aug. 31, 2022
1
0
[PATCH v4 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
by Ziqing Hui (@zhui) Aug. 31, 2022
by Ziqing Hui (@zhui) Aug. 31, 2022
Aug. 31, 2022
3
9
[PATCH 0/2] MR753: dwrite: Skip variation selectors in MapCharacters().
by Nikolay Sivov (@nsivov) Aug. 31, 2022
by Nikolay Sivov (@nsivov) Aug. 31, 2022
Aug. 31, 2022
2
2
Aug. 31, 2022
4
4
[PATCH 0/5] MR731: mshtml: Implement props forwarding for Storage.
by Gabriel Ivăncescu Aug. 31, 2022
by Gabriel Ivăncescu Aug. 31, 2022
Aug. 31, 2022
3
7
[PATCH v2 0/6] MR749: uiautomationcore: Implement UI Automation Runtime IDs and UiaHUiaNodeFromVariant.
by Connor McAdams (@cmcadams) Aug. 31, 2022
by Connor McAdams (@cmcadams) Aug. 31, 2022
Aug. 31, 2022
3
8
[PATCH 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity).
by Nikolay Sivov (@nsivov) Aug. 31, 2022
by Nikolay Sivov (@nsivov) Aug. 31, 2022
Aug. 31, 2022
3
2
[PATCH 0/6] MR749: uiautomationcore: Implement UI Automation Runtime IDs and UiaHUiaNodeFromVariant.
by Connor McAdams (@cmcadams) Aug. 31, 2022
by Connor McAdams (@cmcadams) Aug. 31, 2022
Aug. 31, 2022
3
8
Re: [PATCH v5 0/11] MR7: vkd3d-shader/hlsl: Translate copy propagation to index paths. Check for non-static object references. Implicit array initialization.
by Francisco Casas (@fcasas) Aug. 31, 2022
by Francisco Casas (@fcasas) Aug. 31, 2022
Aug. 31, 2022
1
0
[PATCH 0/1] MR752: winecrt0: run C++ object destructors in DLL_PROCESS_DETACH
by Kevin Puetz (@puetzk) Aug. 31, 2022
by Kevin Puetz (@puetzk) Aug. 31, 2022
Aug. 31, 2022
2
2
[PATCH 0/1] MR751: windows.media.speech: Remove WINAPI on static functions where not needed.
by Francois Gouget (@fgouget) Aug. 31, 2022
by Francois Gouget (@fgouget) Aug. 31, 2022
Aug. 31, 2022
2
1
Aug. 31, 2022
2
2
Re: [PATCH v3 0/2] MR747: dinput: Remove WINAPI on static functions where not needed. - approved
by Rémi Bernon Aug. 31, 2022
by Rémi Bernon Aug. 31, 2022
Aug. 31, 2022
1
0
[PATCH 0/1] MR748: crypt32: Remove WINAPI on static functions where not needed.
by Francois Gouget (@fgouget) Aug. 31, 2022
by Francois Gouget (@fgouget) Aug. 31, 2022
Aug. 31, 2022
2
1
[PATCH v3 0/1] MR745: ntdll: Improve stub of NtQueryEaFile.
by Joel Holdsworth (@jhol) Aug. 31, 2022
by Joel Holdsworth (@jhol) Aug. 31, 2022
Aug. 31, 2022
2
1
Re: [PATCH 0/0] MR747: dinput: Remove WINAPI on static functions where not needed. - closed
by Francois Gouget (@fgouget) Aug. 31, 2022
by Francois Gouget (@fgouget) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH v2 0/1] MR744: winealsa.drv: Make functions static where possible.
by Huw Davies (@huw) Aug. 31, 2022
by Huw Davies (@huw) Aug. 31, 2022
Aug. 31, 2022
1
0
2
1
Re: [PATCH v5 0/11] MR7: vkd3d-shader/hlsl: Translate copy propagation to index paths. Check for non-static object references. Implicit array initialization.
by Giovanni Mascellani (@giomasce) Aug. 31, 2022
by Giovanni Mascellani (@giomasce) Aug. 31, 2022
Aug. 31, 2022
1
0
Aug. 31, 2022
2
1
2
8
Aug. 31, 2022
2
4