Re: [PATCH v3 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
1
0
[PATCH v2 0/6] MR697: Implement d3dx10 effect creation for compiled shader. Fix pitch of block-compressed texture in texture creation.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
2
6
[PATCH 0/7] MR697: Implement d3dx10 effect creation for compiled shader. Fix pitch of block-compressed texture in texture creation.
by Ziqing Hui (@zhui) Aug. 27, 2022
by Ziqing Hui (@zhui) Aug. 27, 2022
Aug. 27, 2022
3
18
[PATCH v2 0/7] MR711: mf: Add some media session event tests for SetTopology and media type initialization.
by Rémi Bernon Aug. 27, 2022
by Rémi Bernon Aug. 27, 2022
Aug. 27, 2022
2
9
[PATCH 0/3] MR720: winemac: Allow enumeration of non-primary display modes.
by Rémi Bernon Aug. 27, 2022
by Rémi Bernon Aug. 27, 2022
Aug. 27, 2022
2
6
[PATCH 0/2] MR721: Draft: ntoskrnl: Implement cmp instruction with opcode 0x83
by Etaash Mathamsetty (@etaash.mathamsetty) Aug. 26, 2022
by Etaash Mathamsetty (@etaash.mathamsetty) Aug. 26, 2022
Aug. 26, 2022
2
2
[PATCH v9 0/6] MR576: win32u: Move display placement logic out of graphics drivers.
by Rémi Bernon Aug. 26, 2022
by Rémi Bernon Aug. 26, 2022
Aug. 26, 2022
2
13
[PATCH v2 0/6] MR716: windows.devices.enumeration: Add DeviceWatcher class and IDeviceInformationStatics2 interface.
by Julian Klemann (@jklemann) Aug. 26, 2022
by Julian Klemann (@jklemann) Aug. 26, 2022
Aug. 26, 2022
4
35
[PATCH v4 0/5] MR708: windows.media.speech: Fix test breakage and misc changes.
by Bernhard Kölbl Aug. 26, 2022
by Bernhard Kölbl Aug. 26, 2022
Aug. 26, 2022
2
6
[PATCH v3 0/7] MR708: windows.media.speech: Fix test breakage and misc changes.
by Bernhard Kölbl Aug. 26, 2022
by Bernhard Kölbl Aug. 26, 2022
Aug. 26, 2022
2
19