[PATCH v7 0/6] MR576: win32u: Move display placement logic out of graphics drivers.
by Rémi Bernon Aug. 15, 2022
by Rémi Bernon Aug. 15, 2022
Aug. 15, 2022
2
9
[PATCH 0/7] MR645: mfsrcsnk: Partially implement WAVE format sink.
by Nikolay Sivov (@nsivov) Aug. 15, 2022
by Nikolay Sivov (@nsivov) Aug. 15, 2022
Aug. 15, 2022
2
7
[PATCH 0/1] MR643: configure: Downgrade -Wincompatible-function-pointer-types to a warning on ARM
by Martin Storsjö Aug. 15, 2022
by Martin Storsjö Aug. 15, 2022
Aug. 15, 2022
1
1
Aug. 15, 2022
2
2
[PATCH v2 0/1] MR8: vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image
by Martin Storsjö Aug. 15, 2022
by Martin Storsjö Aug. 15, 2022
Aug. 15, 2022
2
2
[PATCH 0/1] MR8: vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image
by Martin Storsjö Aug. 15, 2022
by Martin Storsjö Aug. 15, 2022
Aug. 15, 2022
1
1
2
2
[PATCH 0/1] MR639: bcrypt: Move symmetric flags check to symmetric section.
by Santino Mazza (@tati1454) Aug. 15, 2022
by Santino Mazza (@tati1454) Aug. 15, 2022
Aug. 15, 2022
3
2
[PATCH v4 0/6] MR581: d3d8, d3d9: More tests for dirty rects and UpdateTexture().
by Zebediah Figura (@zfigura) Aug. 14, 2022
by Zebediah Figura (@zfigura) Aug. 14, 2022
Aug. 14, 2022
2
6
[PATCH v3 0/2] MR574: mf: Improve session pause / restart handling.
by Paul Gofman (@gofman) Aug. 14, 2022
by Paul Gofman (@gofman) Aug. 14, 2022
Aug. 14, 2022
3
4