wine-gitlab@list.winehq.org
January 2023
- 4 participants
- 741 discussions
[PATCH 0/1] MR2029: dmime: Store WAVE data when Loading.
by Alistair Leslie-Hughes (@alesliehughes) Jan. 25, 2023
by Alistair Leslie-Hughes (@alesliehughes) Jan. 25, 2023
Jan. 25, 2023
3
2
[PATCH 0/1] MR2030: include: Add D3DKMT_ENUMADAPTERS2 structure
by Alistair Leslie-Hughes (@alesliehughes) Jan. 25, 2023
by Alistair Leslie-Hughes (@alesliehughes) Jan. 25, 2023
Jan. 25, 2023
2
1
[PATCH 0/1] MR2013: ntdll: Use MemAvailable field for free RAM estimation if available.
by Paul Gofman (@gofman) Jan. 25, 2023
by Paul Gofman (@gofman) Jan. 25, 2023
Jan. 25, 2023
2
1
[PATCH 0/2] MR2012: mf/session: Avoid dropping samples delivered from transform in session_request_sample_from_node().
by Paul Gofman (@gofman) Jan. 25, 2023
by Paul Gofman (@gofman) Jan. 25, 2023
Jan. 25, 2023
2
2
[PATCH v7 0/2] MR59: vkd3d-shader/hlsl: Avoid infinite loop in copy propagation.
by Francisco Casas (@fcasas) Jan. 25, 2023
by Francisco Casas (@fcasas) Jan. 25, 2023
Jan. 25, 2023
5
7
[PATCH 0/4] MR2011: winegstreamer: Stride and RGB formats, part 1/2.
by Zebediah Figura (@zfigura) Jan. 25, 2023
by Zebediah Figura (@zfigura) Jan. 25, 2023
Jan. 25, 2023
2
4
[PATCH v9 0/12] MR1948: Draft: windows.media.speech: Recognition session work the second.
by Bernhard Kölbl Jan. 25, 2023
by Bernhard Kölbl Jan. 25, 2023
Jan. 25, 2023
1
12
[PATCH v8 0/12] MR1948: Draft: windows.media.speech: Recognition session work the second.
by Bernhard Kölbl Jan. 25, 2023
by Bernhard Kölbl Jan. 25, 2023
Jan. 25, 2023
2
20
Re: [PATCH v7 0/8] MR60: vkd3d-shader: Store shader IR instructions in an array. - approved
by Alexandre Julliard (@julliard) Jan. 25, 2023
by Alexandre Julliard (@julliard) Jan. 25, 2023
Jan. 25, 2023
1
0
Re: [PATCH v7 0/3] MR57: tests: Print d3dcompiler_47.dll version when running tests on Windows. - approved
by Alexandre Julliard (@julliard) Jan. 25, 2023
by Alexandre Julliard (@julliard) Jan. 25, 2023
Jan. 25, 2023
1
0