wine-gitlab@list.winehq.org
October 2023
- 4 participants
- 1223 discussions
[PATCH 0/1] MR4002: oleaut32: Fix typelib cache race condition.
by Connor McAdams (@cmcadams) Nov. 8, 2023
by Connor McAdams (@cmcadams) Nov. 8, 2023
Nov. 8, 2023
5
6
[PATCH v2 0/3] MR3839: kernel32: Add structure size checks to CreateActCtx().
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
Nov. 8, 2023
3
7
[PATCH 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
4
10
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
5
5
[PATCH v2 0/5] MR4057: wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock().
by Zebediah Figura (@zfigura) Nov. 7, 2023
by Zebediah Figura (@zfigura) Nov. 7, 2023
Nov. 7, 2023
4
7
[PATCH 0/5] MR4173: wined3d/glsl: Handle out-of-bounds vlaues in ftoi/ftou.
by Zebediah Figura (@zfigura) Nov. 7, 2023
by Zebediah Figura (@zfigura) Nov. 7, 2023
Nov. 7, 2023
3
6
[PATCH 0/7] MR4194: d3d*/tests: Fix various d3d tests on AMD Windows.
by Zebediah Figura (@zfigura) Nov. 7, 2023
by Zebediah Figura (@zfigura) Nov. 7, 2023
Nov. 7, 2023
4
9
[PATCH 0/1] MR4223: wined3d: Add entry info for NVidia RTX 3070.
by Christian Costa (@titan) Nov. 7, 2023
by Christian Costa (@titan) Nov. 7, 2023
Nov. 7, 2023
4
6
[PATCH v5 0/8] MR3810: winegstreamer: Implement add_stream and push_sample for muxer.
by Ziqing Hui (@zhui) Nov. 7, 2023
by Ziqing Hui (@zhui) Nov. 7, 2023
Nov. 7, 2023
4
23
[PATCH v3 0/2] MR4232: ntdll: Handle LFH blocks allocated in large blocks in heap_validate_ptr().
by Paul Gofman (@gofman) Nov. 6, 2023
by Paul Gofman (@gofman) Nov. 6, 2023
Nov. 6, 2023
3
5