wine-gitlab@list.winehq.org
October 2023
- 4 participants
- 1223 discussions
Oct. 31, 2023
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[PATCH v3 0/2] MR114: shader-runner: Add some tests for "technique" tokens.
by Nikolay Sivov (@nsivov) Oct. 31, 2023
by Nikolay Sivov (@nsivov) Oct. 31, 2023
Oct. 31, 2023
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[PATCH 0/4] MR422: spirv: Use some attributes from the shader signature instead of the DCL instruction.
by Zebediah Figura (@zfigura) Oct. 31, 2023
by Zebediah Figura (@zfigura) Oct. 31, 2023
Oct. 31, 2023
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[PATCH 0/1] MR428: vkd3d-shader: Handle a NULL descriptor info in vkd3d_shader_scan_add_descriptor().
by Zebediah Figura (@zfigura) Oct. 31, 2023
by Zebediah Figura (@zfigura) Oct. 31, 2023
Oct. 31, 2023
4
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[PATCH 0/1] MR429: tests: Remove unused parameter from mul() tests functions.
by Nikolay Sivov (@nsivov) Oct. 31, 2023
by Nikolay Sivov (@nsivov) Oct. 31, 2023
Oct. 31, 2023
4
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[PATCH v2 0/1] MR430: vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps.
by Nikolay Sivov (@nsivov) Oct. 31, 2023
by Nikolay Sivov (@nsivov) Oct. 31, 2023
Oct. 31, 2023
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Oct. 31, 2023
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[PATCH v3 0/6] MR4234: msvcrt: Add implementation to _mbs*_l and _cwprintf_l functions
by Bartosz Kosiorek (@gang65) Oct. 31, 2023
by Bartosz Kosiorek (@gang65) Oct. 31, 2023
Oct. 31, 2023
2
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[PATCH v2 0/6] MR4234: msvcrt: Add implementation to _mbs*_l and _cwprintf_l functions
by Bartosz Kosiorek (@gang65) Oct. 31, 2023
by Bartosz Kosiorek (@gang65) Oct. 31, 2023
Oct. 31, 2023
2
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[PATCH 0/9] MR4178: mshtml: Keep refs from associated objects to the window.
by Gabriel Ivăncescu Oct. 31, 2023
by Gabriel Ivăncescu Oct. 31, 2023
Oct. 31, 2023
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