wine-gitlab@list.winehq.org
October 2023
- 4 participants
- 1223 discussions
[PATCH v8 0/34] MR294: vkd3d: Store command list commands in a buffer until executed.
by Conor McCarthy (@cmccarthy) Oct. 20, 2023
by Conor McCarthy (@cmccarthy) Oct. 20, 2023
Oct. 20, 2023
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[PATCH v18 0/8] MR361: vkd3d-shader/hlsl: Initial support for 'switch' statement.
by Nikolay Sivov (@nsivov) Oct. 20, 2023
by Nikolay Sivov (@nsivov) Oct. 20, 2023
Oct. 20, 2023
3
13
[PATCH v2 0/2] MR114: shader-runner: Add some tests for "technique" tokens.
by Nikolay Sivov (@nsivov) Oct. 20, 2023
by Nikolay Sivov (@nsivov) Oct. 20, 2023
Oct. 20, 2023
3
6
[PATCH v4 0/9] MR413: Draft: ci: Run the crosstests on Windows.
by Giovanni Mascellani (@giomasce) Oct. 20, 2023
by Giovanni Mascellani (@giomasce) Oct. 20, 2023
Oct. 20, 2023
3
11
[PATCH v4 0/6] MR4092: user32: Actually implement RealGetWindowClass{A/W}.
by Connor McAdams (@cmcadams) Oct. 20, 2023
by Connor McAdams (@cmcadams) Oct. 20, 2023
Oct. 20, 2023
5
11
[PATCH 0/1] MR4132: configure: Only build Wayland if linux/input.h is present.
by Brendan Shanks (@bshanks) Oct. 20, 2023
by Brendan Shanks (@bshanks) Oct. 20, 2023
Oct. 20, 2023
3
2
[PATCH 0/3] MR4099: wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
by Zebediah Figura (@zfigura) Oct. 20, 2023
by Zebediah Figura (@zfigura) Oct. 20, 2023
Oct. 20, 2023
3
4
[PATCH 0/1] MR4123: win32u: Use debugstr_fourcc instead of debugstr_an.
by Alex Henrie (@alexhenrie) Oct. 20, 2023
by Alex Henrie (@alexhenrie) Oct. 20, 2023
Oct. 20, 2023
3
2
[PATCH v3 0/10] MR413: Draft: ci: Run the crosstests on Windows.
by Giovanni Mascellani (@giomasce) Oct. 20, 2023
by Giovanni Mascellani (@giomasce) Oct. 20, 2023
Oct. 20, 2023
2
10