wine-gitlab@list.winehq.org
October 2023
- 4 participants
- 1220 discussions
[PATCH 0/2] MR434: tests/shader-runner: finer control over model ranges and [shader] directive execution, ver 2, part 1.
by Francisco Casas (@fcasas) Nov. 14, 2023
by Francisco Casas (@fcasas) Nov. 14, 2023
Nov. 14, 2023
3
13
[PATCH 0/1] MR3662: include: Annotate _mbsdup with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) Nov. 13, 2023
by Alex Henrie (@alexhenrie) Nov. 13, 2023
Nov. 13, 2023
4
7
[PATCH 0/1] MR4241: undname: Add basic implementation
by Fabian Maurer (@DarkShadow44) Nov. 11, 2023
by Fabian Maurer (@DarkShadow44) Nov. 11, 2023
Nov. 11, 2023
3
8
[PATCH v2 0/2] MR4147: dsound: Dynamically allocate the global device GUID arrays.
by Alex Henrie (@alexhenrie) Nov. 9, 2023
by Alex Henrie (@alexhenrie) Nov. 9, 2023
Nov. 9, 2023
4
5
Nov. 9, 2023
2
11
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
Nov. 9, 2023
4
7
Nov. 8, 2023
4
6
[PATCH 0/1] MR4002: oleaut32: Fix typelib cache race condition.
by Connor McAdams (@cmcadams) Nov. 8, 2023
by Connor McAdams (@cmcadams) Nov. 8, 2023
Nov. 8, 2023
5
6
[PATCH v2 0/3] MR3839: kernel32: Add structure size checks to CreateActCtx().
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
by Dmitry Timoshkov (@dmitry) Nov. 8, 2023
Nov. 8, 2023
3
7
[PATCH 0/1] MR333: vkd3d-shader/hlsl: Add refract() function.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
4
10