wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH v2 0/1] MR4370: d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc.
by Alex Henrie (@alexhenrie) Nov. 23, 2023
by Alex Henrie (@alexhenrie) Nov. 23, 2023
Nov. 23, 2023
5
4
[PATCH v17 0/2] MR474: ci: Execute the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) Nov. 23, 2023
by Giovanni Mascellani (@giomasce) Nov. 23, 2023
Nov. 23, 2023
3
5
[PATCH v2 0/16] MR4481: twinapi.appcore, windows.globalization: Stub some classes.
by Rémi Bernon Nov. 23, 2023
by Rémi Bernon Nov. 23, 2023
Nov. 23, 2023
1
2
Nov. 23, 2023
4
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[PATCH 0/6] MR4459: d3dx9: Support user data in D3DXLoadMeshHierarchyFromXInMemory().
by Paul Gofman (@gofman) Nov. 23, 2023
by Paul Gofman (@gofman) Nov. 23, 2023
Nov. 23, 2023
3
15
[PATCH 0/16] MR4481: twinapi.appcore, windows.globalization: Stub some classes.
by Rémi Bernon Nov. 23, 2023
by Rémi Bernon Nov. 23, 2023
Nov. 23, 2023
1
0
[PATCH v3 0/3] MR487: vkd3d-shader/hlsl: Fix infinite loops when applying copy-prop to swizzles, version 3.
by Francisco Casas (@fcasas) Nov. 23, 2023
by Francisco Casas (@fcasas) Nov. 23, 2023
Nov. 23, 2023
4
11
Nov. 23, 2023
2
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[PATCH v3 0/7] MR4455: winewayland: Implement support for non-US keyboard layouts.
by Rémi Bernon Nov. 23, 2023
by Rémi Bernon Nov. 23, 2023
Nov. 23, 2023
2
13
[PATCH v4 0/3] MR4452: d2d1: Acquire lock before attempt to draw to device context
by Brendan McGrath (@redmcg) Nov. 23, 2023
by Brendan McGrath (@redmcg) Nov. 23, 2023
Nov. 23, 2023
3
4