[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) March 16, 2024

March 16, 2024
2 34
0 0
[PATCH 0/1] MR3558: Draft: gdiplus: Test linelimiting
by David Kahurani (@kahurani) Feb. 27, 2024

Feb. 27, 2024
[PATCH v11 0/3] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) Feb. 16, 2024

Feb. 16, 2024
3 10
0 0
[PATCH 0/1] MR305: Draft: vkd3d-shader/hlsl: Implement strings
by Petrichor Park (@petrathekat) Feb. 11, 2024

Feb. 11, 2024
5 24
0 0
[PATCH 0/4] MR3422: ddraw tests for Pick and GetPickRecords
by Jeffrey Smith (@whydoubt) Feb. 8, 2024

Feb. 8, 2024

Feb. 6, 2024
5 10
0 0

Feb. 5, 2024
2 10
0 0
6 12
0 0
4 12
0 0

Jan. 31, 2024
[PATCH v7 0/4] MR306: vkd3d-shader: Fix UAV coherence.
by Conor McCarthy (@cmccarthy) Jan. 30, 2024

Jan. 30, 2024

Jan. 29, 2024
5 37
0 0
[PATCH v5 0/1] MR263: vkd3d-shader/spirv: Refactor the type system.
by Conor McCarthy (@cmccarthy) Jan. 24, 2024

Jan. 24, 2024

Jan. 22, 2024

Jan. 20, 2024
[PATCH 0/8] MR3059: Don't redefine typedefs (needed for gcc 4.3)
by Fabian Maurer (@DarkShadow44) Jan. 20, 2024

Jan. 20, 2024
6 23
0 0

Jan. 20, 2024

Jan. 19, 2024
5 12
0 0

Jan. 15, 2024

Jan. 15, 2024
[PATCH 0/2] MR4693: Draft: xinput: Implement XInputGetCapabilitiesEx.
by Etaash Mathamsetty (@etaash.mathamsetty) Jan. 8, 2024

Jan. 8, 2024
5 19
0 0
[PATCH v5 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) Jan. 5, 2024

Jan. 5, 2024
[PATCH v8 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024

Jan. 4, 2024
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024

Jan. 4, 2024

Jan. 4, 2024

Jan. 3, 2024