wine-gitlab@list.winehq.org
February 2023
- 7 participants
- 969 discussions
Re: [PATCH v2 0/6] MR99: vkd3d-shader/hlsl: Array parameters and support for a single compatible function overload. - approved
by Alexandre Julliard (@julliard) Feb. 20, 2023
by Alexandre Julliard (@julliard) Feb. 20, 2023
Feb. 20, 2023
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0
Re: [PATCH v3 0/5] MR98: hlsl: Matrix majority, 2023 edition. - approved
by Alexandre Julliard (@julliard) Feb. 20, 2023
by Alexandre Julliard (@julliard) Feb. 20, 2023
Feb. 20, 2023
1
0
Re: [PATCH v4 0/1] MR97: vkd3d-shader/hlsl: Support all() intrinsic. - approved
by Alexandre Julliard (@julliard) Feb. 20, 2023
by Alexandre Julliard (@julliard) Feb. 20, 2023
Feb. 20, 2023
1
0
Re: [PATCH v2 0/1] MR96: vkd3d-shader/hlsl: Fix number of components when creating a swizzle in copy-prop. - approved
by Alexandre Julliard (@julliard) Feb. 20, 2023
by Alexandre Julliard (@julliard) Feb. 20, 2023
Feb. 20, 2023
1
0
Re: [PATCH v8 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic. - approved
by Alexandre Julliard (@julliard) Feb. 20, 2023
by Alexandre Julliard (@julliard) Feb. 20, 2023
Feb. 20, 2023
1
0
[PATCH v3 0/2] MR2226: gdi32: Track ticks since draw start per window_surface.
by Alexandros Frantzis (@afrantzis) Feb. 20, 2023
by Alexandros Frantzis (@afrantzis) Feb. 20, 2023
Feb. 20, 2023
2
2
Feb. 20, 2023
2
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[PATCH 0/1] MR2236: gdi32/tests: Mark a couple other D3DKMTCheckOcclusion() tests as flaky.
by Francois Gouget (@fgouget) Feb. 20, 2023
by Francois Gouget (@fgouget) Feb. 20, 2023
Feb. 20, 2023
3
3
Feb. 20, 2023
2
3
[PATCH 0/4] MR101: vkd3d-shader/hlsl: Improvements to builtin typenames handling.
by Nikolay Sivov (@nsivov) Feb. 20, 2023
by Nikolay Sivov (@nsivov) Feb. 20, 2023
Feb. 20, 2023
3
5