wine-gitlab@list.winehq.org
February 2023
- 7 participants
- 969 discussions
Re: [PATCH v2 0/3] MR87: vkd3d: Hold locks to read protected variables - approved
by Alexandre Julliard (@julliard) Feb. 13, 2023
by Alexandre Julliard (@julliard) Feb. 13, 2023
Feb. 13, 2023
1
0
[PATCH 0/4] MR2139: Implement decompression in ir50_32 driver.
by Shaun Ren (@shaunren) Feb. 13, 2023
by Shaun Ren (@shaunren) Feb. 13, 2023
Feb. 13, 2023
4
14
[PATCH v9 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) Feb. 13, 2023
by Francisco Casas (@fcasas) Feb. 13, 2023
Feb. 13, 2023
3
10
[PATCH 0/1] MR2144: server: On macOS, fake debug registers when running under Rosetta.
by Brendan Shanks (@bshanks) Feb. 13, 2023
by Brendan Shanks (@bshanks) Feb. 13, 2023
Feb. 13, 2023
5
4
[PATCH v9 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
2
7
[PATCH v8 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
2
7
Feb. 13, 2023
2
6
[PATCH v7 0/7] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
2
7
[PATCH v8 0/10] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) Feb. 13, 2023
by Francisco Casas (@fcasas) Feb. 13, 2023
Feb. 13, 2023
4
13
[PATCH v6 0/6] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
by Conor McCarthy (@cmccarthy) Feb. 13, 2023
Feb. 13, 2023
3
8