wine-gitlab@list.winehq.org
February 2023
- 7 participants
- 969 discussions
[PATCH 0/1] MR79: vkd3d-shader/hlsl: Handle saturate() for SM1.
by Nikolay Sivov (@nsivov) Feb. 7, 2023
by Nikolay Sivov (@nsivov) Feb. 7, 2023
Feb. 7, 2023
6
9
[PATCH v6 0/8] MR66: vkd3d-shader/hlsl: Broaden resources support v2 (PART 1).
by Francisco Casas (@fcasas) Feb. 7, 2023
by Francisco Casas (@fcasas) Feb. 7, 2023
Feb. 7, 2023
4
15
[PATCH v3 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) Feb. 7, 2023
by Evan Tang (@etang-cw) Feb. 7, 2023
Feb. 7, 2023
4
5
[PATCH 0/1] MR1963: d3dcompiler_43/tests: Allow more imprecision in test_trig() for NVIDIA.
by Francois Gouget (@fgouget) Feb. 7, 2023
by Francois Gouget (@fgouget) Feb. 7, 2023
Feb. 7, 2023
3
2
[PATCH 0/9] MR2122: Draft: winex11: Support fixed X11 keycode to scancode conversion.
by Rémi Bernon Feb. 7, 2023
by Rémi Bernon Feb. 7, 2023
Feb. 7, 2023
2
10
[PATCH v8 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Feb. 7, 2023
by Rémi Bernon Feb. 7, 2023
Feb. 7, 2023
2
7
[PATCH v7 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Feb. 7, 2023
by Rémi Bernon Feb. 7, 2023
Feb. 7, 2023
3
9
[PATCH v3 0/6] MR77: hlsl: Fixes for function definition vs declaration.
by Zebediah Figura (@zfigura) Feb. 7, 2023
by Zebediah Figura (@zfigura) Feb. 7, 2023
Feb. 7, 2023
4
10
[PATCH v2 0/5] MR81: vkd3d-shader/hlsl: Fixes for SM1 writemasks and swizzles.
by Francisco Casas (@fcasas) Feb. 7, 2023
by Francisco Casas (@fcasas) Feb. 7, 2023
Feb. 7, 2023
5
9
3
12