Re: [PATCH v2 0/1] MR2459: winemac: Fix memory leak in UpdateDisplayDevices. - approved
by Alexandre Julliard (@julliard) March 22, 2023
by Alexandre Julliard (@julliard) March 22, 2023
March 22, 2023
1
0
Re: [PATCH v8 0/2] MR2306: msado15: Implement _Recordset Open - approved
by Alexandre Julliard (@julliard) March 22, 2023
by Alexandre Julliard (@julliard) March 22, 2023
March 22, 2023
1
0
Re: [PATCH v3 0/4] MR2436: d3dcompiler: Always initialize output shader blob pointer in D3DCompile2(). - approved
by Alexandre Julliard (@julliard) March 22, 2023
by Alexandre Julliard (@julliard) March 22, 2023
March 22, 2023
1
0
[PATCH 0/1] MR2477: include: Use hexadecimal constants for XAudio flags.
by Zebediah Figura (@zfigura) March 22, 2023
by Zebediah Figura (@zfigura) March 22, 2023
March 22, 2023
2
1
[PATCH 0/1] MR2471: winegstreamer: In video_processor, activate a videoflip converter.
by eric pouech (@epo) March 22, 2023
by eric pouech (@epo) March 22, 2023
March 22, 2023
4
3
[PATCH 0/1] MR2474: include: Add D3D10CalcSubresource().
by Zebediah Figura (@zfigura) March 22, 2023
by Zebediah Figura (@zfigura) March 22, 2023
March 22, 2023
2
1
March 22, 2023
2
1
March 22, 2023
3
4
[PATCH 0/5] MR2469: wined3d: move stubs out of state tables
by Max Figura (@maxfigura) March 22, 2023
by Max Figura (@maxfigura) March 22, 2023
March 22, 2023
4
7
March 22, 2023
2
9