Aug. 11, 2026
4
8
[PATCH v2 0/2] MR2245: dxgi: Implement IDXGIFactory2::CreateSwapChainForComposition().
by Zhiyi Zhang (@zhiyi) Aug. 11, 2026
by Zhiyi Zhang (@zhiyi) Aug. 11, 2026
Aug. 11, 2026
5
9
June 2, 2026
5
13
[PATCH 0/2] MR1338: msxml3: Escape special characters in xml nodes
by Evan Tang (@etang-cw) April 12, 2026
by Evan Tang (@etang-cw) April 12, 2026
April 12, 2026
3
4
[PATCH v3 0/3] MR2343: Collection of small fixes for Fusion 360
by novenary * (@novenary) March 22, 2026
by novenary * (@novenary) March 22, 2026
March 22, 2026
5
7
[PATCH v7 0/4] MR359: mmdevapi: copy ContainerID property from audio driver if available
by Claire (@ClearlyClaire) Feb. 3, 2026
by Claire (@ClearlyClaire) Feb. 3, 2026
Feb. 3, 2026
7
12
Nov. 14, 2025
3
11
Oct. 21, 2025
3
6
[PATCH 0/5] MR1035: oleaut32/tests: Use IMallocSpy to test VariantClear(VT_RECORD).
by Kevin Puetz (@puetzk) Sept. 9, 2025
by Kevin Puetz (@puetzk) Sept. 9, 2025
Sept. 9, 2025
4
12
[PATCH 0/1] MR1968: Fix a problem caused by the recent official commit "rsaenh: Factor out...
by Jackie Jiang (@sonyps5201314) Aug. 20, 2025
by Jackie Jiang (@sonyps5201314) Aug. 20, 2025
Aug. 20, 2025
3
3
[PATCH v2 0/1] MR2362: gitlab: Build-Depend on libpcsclite-dev for winscard.
by Francois Gouget (@fgouget) Aug. 20, 2025
by Francois Gouget (@fgouget) Aug. 20, 2025
Aug. 20, 2025
4
4
May 31, 2025
5
15
[PATCH v4 0/4] MR2127: ntdll: Load known dlls from system directory
by Paul Gofman (@gofman) May 15, 2025
by Paul Gofman (@gofman) May 15, 2025
May 15, 2025
4
8
[PATCH v7 0/2] MR979: d3d9: Implement d3dx_effect_SetRawValue
by Patrick Hibbs (@hibbsncc1701) March 24, 2025
by Patrick Hibbs (@hibbsncc1701) March 24, 2025
March 24, 2025
5
13
Dec. 18, 2024
4
8
[PATCH v2 0/2] MR475: server: Fix object name resolution of \Device\Null.
by Jinoh Kang (@iamahuman) Dec. 5, 2024
by Jinoh Kang (@iamahuman) Dec. 5, 2024
Dec. 5, 2024
3
4
Dec. 1, 2024
2
6
[PATCH 0/1] MR1121: winhttp: Fix missing reference upcount
by Yuan Yao (@yaoyuan.0553) Nov. 28, 2024
by Yuan Yao (@yaoyuan.0553) Nov. 28, 2024
Nov. 28, 2024
4
6
[PATCH v5 0/1] MR1139: ntoskrnl.exe: add KeNumberProcessors export.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 19, 2024
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 19, 2024
Nov. 19, 2024
4
4
[PATCH v12 0/1] MR1989: wininet: Allow UTC as a timezone.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 17, 2024
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 17, 2024
Nov. 17, 2024
2
2
[PATCH 0/2] MR482: advapi32/tests: Test kernel object security with the primary token as well.
by Jinoh Kang (@iamahuman) Nov. 9, 2024
by Jinoh Kang (@iamahuman) Nov. 9, 2024
Nov. 9, 2024
2
3
[PATCH 0/1] MR474: server: Default the token owner to the token user.
by Jinoh Kang (@iamahuman) Nov. 9, 2024
by Jinoh Kang (@iamahuman) Nov. 9, 2024
Nov. 9, 2024
2
3
[PATCH v4 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) May 28, 2024
by Evan Tang (@etang-cw) May 28, 2024
May 28, 2024
3
4
[PATCH 0/2] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) May 28, 2024
by Zebediah Figura (@zfigura) May 28, 2024
May 28, 2024
6
15
[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) May 28, 2024
by Steve Schnepp (@steveschnepp) May 28, 2024
May 28, 2024
2
6
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) March 20, 2024
by Jinoh Kang (@iamahuman) March 20, 2024
March 20, 2024
5
8
[PATCH 0/1] MR1269: wined3d: Disable CSMT when running on a single core.
by Anton Baskanov (@baskanov) March 17, 2024
by Anton Baskanov (@baskanov) March 17, 2024
March 17, 2024
6
11
[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) March 16, 2024
by Fan WenJie (@fanwenjie) March 16, 2024
March 16, 2024
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu March 13, 2024
by Gabriel Ivăncescu March 13, 2024
March 13, 2024
1
3
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) March 3, 2024
by Paul Gofman (@gofman) March 3, 2024
March 3, 2024
6
6
[PATCH v11 0/3] MR741: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) Feb. 16, 2024
by Torge Matthies (@tmatthies) Feb. 16, 2024
Feb. 16, 2024
3
10
[PATCH 0/1] MR1425: ntdll: Return FILE_DEVICE_DISK for Unix FIFOs and sockets from get_device_info().
by Paul Gofman (@gofman) Feb. 14, 2024
by Paul Gofman (@gofman) Feb. 14, 2024
Feb. 14, 2024
4
4
[PATCH v2 0/4] MR2408: winex11: Detect Xkb layouts and create HKL registry keys.
by Rémi Bernon Jan. 18, 2024
by Rémi Bernon Jan. 18, 2024
Jan. 18, 2024
2
8
[PATCH 0/1] MR2416: setupapi: Stub in CM_Register_Notification
by James McDonnell (@ElementalWarrior) Dec. 7, 2023
by James McDonnell (@ElementalWarrior) Dec. 7, 2023
Dec. 7, 2023
3
3
Dec. 7, 2023
3
2
[PATCH 0/1] MR411: win32u: Don't load bitmap only TTF fonts without bitmap table.
by Paul Gofman (@gofman) Dec. 4, 2023
by Paul Gofman (@gofman) Dec. 4, 2023
Dec. 4, 2023
5
12
Dec. 1, 2023
4
8
Nov. 24, 2023
3
14
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 9, 2023
Nov. 9, 2023
4
7
[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) Oct. 22, 2023
by Stefan Rentsch (@restet) Oct. 22, 2023
Oct. 22, 2023
3
5
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) Oct. 4, 2023
by Nikolay Sivov (@nsivov) Oct. 4, 2023
Oct. 4, 2023
3
14
[PATCH 0/3] MR2325: d3d10/effect: Implement instructions used for signed integer division.
by Nikolay Sivov (@nsivov) Sept. 22, 2023
by Nikolay Sivov (@nsivov) Sept. 22, 2023
Sept. 22, 2023
4
15
[PATCH 0/2] MR535: Draft: winebus: implement BusQueryContainerID for USB devices when using bus_udev
by Claire (@ClearlyClaire) Sept. 4, 2023
by Claire (@ClearlyClaire) Sept. 4, 2023
Sept. 4, 2023
4
4
[PATCH 0/1] MR1809: gdiplus: Use width replace height in GdipCreateBitmapFromHICON.
by caibb2018 (@caibb2018) Aug. 22, 2023
by caibb2018 (@caibb2018) Aug. 22, 2023
Aug. 22, 2023
4
4
[PATCH v6 0/3] MR2168: win32u: Match second name when enum fonts.
by Keming Liang (@Keming) Aug. 17, 2023
by Keming Liang (@Keming) Aug. 17, 2023
Aug. 17, 2023
3
5
July 25, 2023
4
10
[PATCH v5 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 17, 2023
July 17, 2023
4
4
[PATCH v9 0/4] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) July 11, 2023
by Joel Holdsworth (@jhol) July 11, 2023
July 11, 2023
7
23
[PATCH v2 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) July 8, 2023
by Jactry Zeng (@jactry) July 8, 2023
July 8, 2023
4
6
July 4, 2023
4
11
[PATCH 0/1] MR1045: include: Add wine/winrt.h and define IInspectable helpers there.
by Paul Gofman (@gofman) June 23, 2023
by Paul Gofman (@gofman) June 23, 2023
June 23, 2023
5
6
[PATCH 0/1] MR2507: vbscript: Add additional types for stack_pop_bool.
by Jason Millard (@jsm174) June 21, 2023
by Jason Millard (@jsm174) June 21, 2023
June 21, 2023
4
7
[PATCH 0/1] MR1305: ntdll: The maximum length for a path is MAX_PATH.
by Jiajin Cui (@jin-king1) June 21, 2023
by Jiajin Cui (@jin-king1) June 21, 2023
June 21, 2023
3
3
[PATCH 0/1] MR1306: win32u: When the window is not visible but has WS_VISIBLE flag, we should update the vis rgn.
by Jiajin Cui (@jin-king1) June 21, 2023
by Jiajin Cui (@jin-king1) June 21, 2023
June 21, 2023
2
2
[PATCH v4 0/4] MR1710: mf: Discard end of presentation on IMFMediaSession_Stop.
by Rémi Bernon June 20, 2023
by Rémi Bernon June 20, 2023
June 20, 2023
2
10
[PATCH v2 0/1] MR2348: comdlg32: Add parent dir button to "Item" file dialog.
by Florian Will (@w-flo) June 17, 2023
by Florian Will (@w-flo) June 17, 2023
June 17, 2023
2
5
June 8, 2023
1
5
[PATCH v13 0/12] MR1857: Draft: comdlg32: IFileDialog navigation bar
by Vladislav Timonin (@vt) June 6, 2023
by Vladislav Timonin (@vt) June 6, 2023
June 6, 2023
6
22
May 25, 2023
4
15
[PATCH 0/2] MR542: configure: Build with -mimpure-text if available when building with -fno-PIC.
by Zebediah Figura (@zfigura) May 23, 2023
by Zebediah Figura (@zfigura) May 23, 2023
May 23, 2023
4
6
May 18, 2023
3
4
[PATCH 0/4] MR2002: Draft: RFC: Extend winetest with multi-arch capabilities.
by eric pouech (@epo) May 12, 2023
by eric pouech (@epo) May 12, 2023
May 12, 2023
2
5
May 12, 2023
3
7
[PATCH 0/1] MR2230: webservices: Avoid uninitialized variable warning in format_double
by Gerald Pfeifer (@gerald) May 9, 2023
by Gerald Pfeifer (@gerald) May 9, 2023
May 9, 2023
3
6
[PATCH 0/1] MR2241: makedep: Better differentiate between compiling and linking commands.
by Bernhard Kölbl May 6, 2023
by Bernhard Kölbl May 6, 2023
May 6, 2023
2
3
[PATCH 0/1] MR2330: xmllite/writer: implement prefix autogeneration
by David Kahurani (@kahurani) April 29, 2023
by David Kahurani (@kahurani) April 29, 2023
April 29, 2023
3
7
April 26, 2023
4
5
[PATCH 0/1] MR71: Draft: vkd3d: Update Vulkan descriptors only when submitted to a command queue.
by Conor McCarthy (@cmccarthy) April 26, 2023
by Conor McCarthy (@cmccarthy) April 26, 2023
April 26, 2023
2
2
[PATCH v3 0/1] MR1853: mf: Request more samples for MFT when needed.
by Shaun Ren (@shaunren) April 20, 2023
by Shaun Ren (@shaunren) April 20, 2023
April 20, 2023
2
3
[PATCH v2 0/3] MR2350: Recognize Intel UHD 630 coffelake GT2
by Carlos Rodriguez (@mrdeathjr28) April 17, 2023
by Carlos Rodriguez (@mrdeathjr28) April 17, 2023
April 17, 2023
3
5
[PATCH v2 0/6] MR2435: Fix activation context switching from SwitchToFiber().
by Jinoh Kang (@iamahuman) April 17, 2023
by Jinoh Kang (@iamahuman) April 17, 2023
April 17, 2023
3
10
[PATCH v3 0/3] MR2173: user32/tests: Fix WM_CHAR tests to use the input codepage.
by Akihiro Sagawa (@sgwaki) April 17, 2023
by Akihiro Sagawa (@sgwaki) April 17, 2023
April 17, 2023
2
5
[PATCH v4 0/1] MR2390: winegstreamer: Cache wg_parser input data.
by Derek Lesho (@dlesho) April 13, 2023
by Derek Lesho (@dlesho) April 13, 2023
April 13, 2023
3
6
[PATCH v5 0/4] MR126: Handle map ranges if possible, or emit a warning.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
4
7
[PATCH v2 0/7] MR2535: wined3d: Recreate swapchain textures in wined3d_swapchain_resize_buffers().
by Zebediah Figura (@zfigura) April 7, 2023
by Zebediah Figura (@zfigura) April 7, 2023
April 7, 2023
3
12
[PATCH v3 0/5] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
5
21
[PATCH v4 0/1] MR1009: winemenubuilder: Skip desktop integration for certain associations.
by Alex Henrie (@alexhenrie) April 5, 2023
by Alex Henrie (@alexhenrie) April 5, 2023
April 5, 2023
3
3
[PATCH v2 0/1] MR2417: setupapi: Stub in CM_MapCrToWin32Err
by James McDonnell (@ElementalWarrior) April 5, 2023
by James McDonnell (@ElementalWarrior) April 5, 2023
April 5, 2023
4
4
[PATCH v3 0/5] MR2486: D3D12 swapchain latency semaphore fixes
by Giovanni Mascellani (@giomasce) April 5, 2023
by Giovanni Mascellani (@giomasce) April 5, 2023
April 5, 2023
4
8
[PATCH 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate.
by Stefan Dösinger April 4, 2023
by Stefan Dösinger April 4, 2023
April 4, 2023
3
4
[PATCH 0/1] MR2467: gitlab: Install X11 utils and some window managers.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
6
[PATCH 0/5] MR2500: wined3d: Move extension checks out of state tables
by Max Figura (@maxfigura) April 4, 2023
by Max Figura (@maxfigura) April 4, 2023
April 4, 2023
5
10
[PATCH 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
4
5
[PATCH v6 0/6] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
8
[PATCH 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
3
2
[PATCH v5 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) April 3, 2023
by Giovanni Mascellani (@giomasce) April 3, 2023
April 3, 2023
3
2
[PATCH 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
5
4
[PATCH v3 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
4
[PATCH 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
7
8
[PATCH v3 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector".
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
6
7
[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
3
11
[PATCH 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
4
[PATCH v4 0/5] MR2532: kernebase: Implement GetConsoleOriginalTitleA/W
by Hugh McMaster (@hmc) April 3, 2023
by Hugh McMaster (@hmc) April 3, 2023
April 3, 2023
5
9
[PATCH 0/1] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 3, 2023
by Ziqing Hui (@zhui) April 3, 2023
April 3, 2023
3
8
[PATCH 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Bernhard Übelacker April 2, 2023
by Bernhard Übelacker April 2, 2023
April 2, 2023
2
3
[PATCH v5 0/1] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
April 1, 2023
3
3
[PATCH 0/1] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
March 31, 2023
2
1
[PATCH v3 0/3] MR2551: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
March 31, 2023
3
5