[PATCH v3 0/5] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
5
21
[PATCH v4 0/1] MR1009: winemenubuilder: Skip desktop integration for certain associations.
by Alex Henrie (@alexhenrie) April 5, 2023
by Alex Henrie (@alexhenrie) April 5, 2023
April 5, 2023
3
3
[PATCH v2 0/1] MR2417: setupapi: Stub in CM_MapCrToWin32Err
by James McDonnell (@ElementalWarrior) April 5, 2023
by James McDonnell (@ElementalWarrior) April 5, 2023
April 5, 2023
4
4
[PATCH v3 0/5] MR2486: D3D12 swapchain latency semaphore fixes
by Giovanni Mascellani (@giomasce) April 5, 2023
by Giovanni Mascellani (@giomasce) April 5, 2023
April 5, 2023
4
8
[PATCH 0/1] MR2512: wined3d: Rotate vk bind masks in wined3d_swapchain_vk_rotate.
by Stefan Dösinger April 4, 2023
by Stefan Dösinger April 4, 2023
April 4, 2023
3
4
[PATCH 0/1] MR2467: gitlab: Install X11 utils and some window managers.
by Rémi Bernon April 4, 2023
by Rémi Bernon April 4, 2023
April 4, 2023
2
6
[PATCH 0/5] MR2500: wined3d: Move extension checks out of state tables
by Max Figura (@maxfigura) April 4, 2023
by Max Figura (@maxfigura) April 4, 2023
April 4, 2023
5
10
[PATCH 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
4
5
[PATCH v6 0/6] MR2476: winewayland.drv: part 2: Display configuration enhancements
by Alexandros Frantzis (@afrantzis) April 3, 2023
by Alexandros Frantzis (@afrantzis) April 3, 2023
April 3, 2023
3
8
[PATCH 0/1] MR134: tests: Use a pixel shader that consumes SV_Position in test_query_pipeline_statistics().
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
3
2
[PATCH v5 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) April 3, 2023
by Giovanni Mascellani (@giomasce) April 3, 2023
April 3, 2023
3
2
[PATCH 0/1] MR128: vkd3d-shader/hlsl: Handle round() for SM1.
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
5
4
[PATCH v3 0/2] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
4
[PATCH 0/1] MR121: vkd3d-shader/hlsl: Rename the "type" field of struct hlsl_type to "class".
by Zebediah Figura (@zfigura) April 3, 2023
by Zebediah Figura (@zfigura) April 3, 2023
April 3, 2023
7
8
[PATCH v3 0/2] MR109: vkd3d-shader/hlsl: Improve handling of builtin aliases "matrix" and "vector".
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
6
7
[PATCH v15 0/4] MR84: vkd3d-shader/spirv: Merge all shader IR fork and join phases into a single phase.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
3
6
[PATCH 0/1] MR125: vkd3d: Print the thread id in trace messages from PE builds.
by Conor McCarthy (@cmccarthy) April 3, 2023
by Conor McCarthy (@cmccarthy) April 3, 2023
April 3, 2023
5
8
[PATCH v5 0/10] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) April 3, 2023
by Francisco Casas (@fcasas) April 3, 2023
April 3, 2023
3
11
[PATCH 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 3, 2023
by Nikolay Sivov (@nsivov) April 3, 2023
April 3, 2023
3
4
[PATCH v4 0/5] MR2532: kernebase: Implement GetConsoleOriginalTitleA/W
by Hugh McMaster (@hmc) April 3, 2023
by Hugh McMaster (@hmc) April 3, 2023
April 3, 2023
5
9
[PATCH 0/1] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 3, 2023
by Ziqing Hui (@zhui) April 3, 2023
April 3, 2023
3
8
[PATCH 0/1] MR2439: ntoskrnl: Free memory before pointer gets set to NULL.
by Bernhard Übelacker April 2, 2023
by Bernhard Übelacker April 2, 2023
April 2, 2023
2
3
[PATCH v5 0/1] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
by Isaac Marovitz (@IsaacMarovitz) April 1, 2023
April 1, 2023
3
3
[PATCH 0/1] MR2552: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
March 31, 2023
2
1
[PATCH v3 0/3] MR2551: wineboot: Add env variable to hide wait window
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
by Isaac Marovitz (@IsaacMarovitz) March 31, 2023
March 31, 2023
3
5