[PATCH v5 0/1] MR2126: ntdll: Print an error if we receive a signal not on the signal stack.
by Zebediah Figura (@zfigura) March 23, 2023
by Zebediah Figura (@zfigura) March 23, 2023
March 23, 2023
3
4
Re: [PATCH v10 0/1] MR2183: winecfg: Add an option to set WinRT app dark theme.
by Mohamad Al-Jaf (@maljaf) March 23, 2023
by Mohamad Al-Jaf (@maljaf) March 23, 2023
March 23, 2023
1
0
[PATCH v5 0/3] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) March 23, 2023
by Joel Holdsworth (@jhol) March 23, 2023
March 23, 2023
3
7
[PATCH v3 0/10] MR124: vkd3d-shader/hlsl: Introduce hlsl_ir_index, part 1/2.
by Francisco Casas (@fcasas) March 23, 2023
by Francisco Casas (@fcasas) March 23, 2023
March 23, 2023
3
17
March 23, 2023
3
6
Re: [PATCH v3 0/6] MR2456: widl: Improve error messages source location. - approved
by Alexandre Julliard (@julliard) March 23, 2023
by Alexandre Julliard (@julliard) March 23, 2023
March 23, 2023
1
0
Re: [PATCH v2 0/1] MR2474: include: Add D3D10CalcSubresource(). - approved
by Alexandre Julliard (@julliard) March 23, 2023
by Alexandre Julliard (@julliard) March 23, 2023
March 23, 2023
1
0
Re: [PATCH v2 0/1] MR2477: include: Use hexadecimal constants for XAudio flags. - approved
by Alexandre Julliard (@julliard) March 23, 2023
by Alexandre Julliard (@julliard) March 23, 2023
March 23, 2023
1
0
Re: [PATCH v3 0/1] MR2479: ntdll: Print correct thread rename trace when using current thread ID with exception method. - approved
by Alexandre Julliard (@julliard) March 23, 2023
by Alexandre Julliard (@julliard) March 23, 2023
March 23, 2023
1
0
Re: [PATCH v3 0/11] MR2484: wineps: Initial work on writing ps data in print processor - approved
by Alexandre Julliard (@julliard) March 23, 2023
by Alexandre Julliard (@julliard) March 23, 2023
March 23, 2023
1
0